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Supreme Commander Downloads > Forged Alliance X-Pack > Modifications > Huge Mods:
4th Dimension (1.93)
Filename: 4th_dimension_1.93.zip


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26.88 MB
1.93
Optimus Prime
http://4th-dimension.rockt.es/
6704
10-22-2008
Forged Alliance X-Pack > Modifications > Huge Mods


Average User Rating: 9.1
Number of Votes: 22
Related Files:
Latest 5 Forged Alliance X-Pack > Modifications > Huge Mods:
- Orbital Wars (1.01)
- Experimental Wars V2.0 (V2.0)
- Orbital Wars v1.00 (V1.00)
- BrewLAN (0.2.8 beta)
- Invisible Wars (0.1)

5 Other Files by Optimus Prime:
- 4th Dimension (1.92)
- 4th Dimension [FIXED] (1.91 (FA)
- 4th Dimension (1.9 (FA)
- 4th Dimension Mod (1.5)
- The 4th Dimension (0.8 Beta)

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4th Dimension (1.93) - File Description  


Tech: 10
Balance: 10
Quality: 10
FunFactor: 9
Creativity: 10
Size vs. Usefulness: 9

Overall Rating: 9.7

Description:
well now Another small bug fix yaya I got a changelog in the readme and I can see that not much has changed sorry its not allot better just a bug fix. I know not much but hey what can I say about a bug fix.....



4th Dimension (1.93) - File Download Options  

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Download from third party serverhttp://forums.gaspowered.com/viewtopic.php?t=30980


4th Dimension (1.93) - Readme  
Readme File:
Changelog:

Version 1.93:
- gunships can now attack air factories again
- Seraphim air units have adjusted HP now (faction is still not selectable, but this is important for the campaign)
- some hitbox changes
- increased uniform scale of some mobile T1 AA units a bit
- removed advanced jammer because of bugs (will be put back when we are able to fix them)
- the Explosion effects are now seperated into a sub mod. You have to activate it to see the improved explosions


4th Dimension (1.93) - User Comments  
The following comments are owned by the user that posted them. SupComFiles is not responsible for their content.

Total comments: 10 | Last comment: 01-19-2011 at 13:25

 #1 - 10-24-2008 at 08:20
baboolaba
From: (wouldnt u like to know :P)
Joined: December 30th, 2007
Posts: 154
OMFG YES!!!!!!!! YOU GUYS ARE AWSOME AND I LOVE THIS MOD!!!

 #2 - yo - 10-25-2008 at 15:57
hans_14
From: (Aberdeen)
Joined: May 12th, 2007
Posts: 7
your mod is ace!!!

I have a good idea, what about a satalitte killing satalite? or more space units. that would be great fun!!

 #3 - Big problem - 11-11-2008 at 13:12
rambo_xxx
From: (LOL1)
Joined: November 11th, 2008
Posts: 1
Where insert? Cry

 #4 - 11-13-2008 at 03:04
Demolationman
Joined: April 14th, 2002
Posts: 7
Hello!
I have still one huge bug!

The Seraphim Commander is always a Aeon ACU!

Funny for me, but bad for the AI.

Only at my version?

 #5 - 11-14-2008 at 15:12
Nerdsturm
From:
Joined: July 29th, 2006
Posts: 246
@4 It's not just you. Seraphim aren't covered in the mod, so you have to set the AI to whatever race you want them to be.

 #6 - 12-15-2008 at 06:31
SCONE
From: (Morpeth)
Joined: May 13th, 2007
Posts: 242
get a Seraphim version plz i wanna have them in battles too with this mod big grin

 #7 - adjustment - 01-19-2009 at 16:44
Bigbill555
Joined: January 19th, 2009
Posts: 2
can you make this mod for the xbox 360 version send reply to kodybeaver@hotmail.com

 #8 - 03-26-2009 at 14:04
Kaylae
Joined: March 19th, 2009
Posts: 17
Is this compatible with Black Ops?
Otherwise, awesome job.

 #9 - 06-13-2009 at 18:00
Wooddavers
Joined: February 17th, 2008
Posts: 13
I have precisely three complaints:
1: Why do Cybran and Aeon get brick ground-effects around their buildings like UEF? It looks kinda silly stick out tongue

2: All the experimentals's healths are changed. Galactic Collosi are hard enough to bring down when they have 100K health, but 240? What's the use of an Experimental Bomber if it's only got 8.5K health? It's more like a heavy T3 >_>

3. The Beholder would be much more appealing if it were sustained fire for it's energy cost

if you could fix those things (or tell me how to do it myself wink ), this would be a roughly perfect mod

 #10 - Is this mod an exclusive mod?? - 01-19-2011 at 13:25
DONUT1050
From: (Lower Alabama)
Joined: January 19th, 2011
Posts: 1
Can this mod run with other mods at the same time? please respond ASAP



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