[Register] [731851 Members] [102221 Online; 1829 Members, 100392 Guests]  
Supreme Commander
File Search





Supreme Commander Downloads > Maps:
Castle (1.0)
Filename: 401.0castlesupcomsource.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
584.27 KB
1.0
(SCS) Monkeh
4999
02-27-2007
Maps


Average User Rating: 4.8
Number of Votes: 6
Related Files:
Latest 5 Maps:
- Human (v0009)
- 100 Acre Wood (1.0)
- Arctic Haven (1.2)
- Altored Divide
- Battle Beach (v1.1)

Other Files by (SCS) Monkeh:
  No Files Found!


 Supreme Commander 2
 » SupCom 2 Center
 » SupCom 2 News
 » SupCom 2 Videos
 » SupCom 2 Screens

 Supreme Commander
 » SupCom Demo
 » SupCom Cheats
 » Faction Intros
 » System Requirements
 » Installation Overview
 » Features
 » Downloads
    - Maps
    - Modifications
    - Patches
    - Utilities
 » File Search
 » Submit Files

 SupCom: FA
 » Downloads
    - Maps
    - Modifications
    - Patches
    - Utilities

 The News
 » News
 » News Archive
 » Submit News

 The Site
 » Submit PotD
 » PotD Archive
 » About SupComFiles!
 » Latest Poll
 » Staff
 » Apply to Volunteer
 » Community Links
 » Affiliate us!




Castle (1.0) - File Description  


Description:
A map that uses tall barriers to change gameplay. The author admits it's pretty rough, but it might still be a fun concept to play with.

Quote:
In this wonderfully crude 2v2 map players are invited to hole up in one of two fortresses. But, since this is supreme commander, its not your average fort. The walls are a few hundred feet high. So high in fact that my bombers often skimmed the top, bounced off and did a barrel role (not kidding). The walls come complete with ramps big enough for any normal land unit.

The strategy behind this madness? The same as in a medievaI siege.

Fight for the middle ground, box your opponent in, scale the walls and rain down death. The hardpoints on the wall are big enough for tactical missile launchers, artillery and even an air factory. The main way to eliminate an opponent is likely to be a surprise landing on his walls.

To save people some frustration id like to say a few things so you know what your in for.

* Artillery bounces off your opponents walls
* Point defenses built on walls will only target enemy units that are on the walls.
* There is an entire forest from sentry point buried beneath the map that causes some strange stuff when building. I'm not happy about it either but it wont affect game play too much.





Castle (1.0) - Screenshots  
Screenshots:
Click to enlarge


Castle (1.0) - File Download Options  

Primary Download Locations:
  Name:
Location:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central
FileFront.com
 

Download from Worldwide Mirror by FileFront Download Castle!



Castle (1.0) - Readme  
Readme File:
To Install:

Extract to somewhere safe like your desktop. You should have a folder called "Plains_monkeh". Place the folder along with everything inside of it in your C:\Program Files\THQ\Gas Powered Games\Beta\Supreme Commander\maps folder.

To Play:

If you did it right the map will show up on your maps list like anything esle. It will be called "castle_f"

Notes:

Yes, I am fully aware of the fact it looks like crap. I would have loved to have made an awsome heightmap in terragen or map a map of the entire world to scale but at this point that just isnt realistic. Even incredibly subtle variations in color on the heightmap seem to cause horribly uneven and and unbuildable terrain. That said, this should be a lot of fun and offer somthing fresh.

Known Issues:
Because the format used by supreme commander for maps hasnt been fully hacked, new maps have to be built on top of existing ones. Beause of this, there is an entire forest below the map from sentry point. This will cause your commander to try to extract mass from bare ground. Not much i can do about this. It shouldnt disrupt your game too much and other units are fine.


Contact:

If you find a problem with the map or have suggestions, contact me at chris7205@gmail.com

Thanks for you interest!

----------------


Jan 2 07


Castle (1.0) - User Comments  
The following comments are owned by the user that posted them. SupComFiles is not responsible for their content.

Total comments: 13 | Last comment: 10-01-2009 at 22:33

 #1 - 02-27-2007 at 14:46
karn888
From: (portsmouth ri)
Joined: August 29th, 2004
Posts: 110
most maps ive seen so far have been pritty basic any one know when the official map editor will come out?
___________________________________________________________________
all your base are belong to usResistance is Futile!

 #2 - 03-03-2007 at 11:15
SerasAtomsk
Joined: July 1st, 2005
Posts: 102
if you have a pic of the whole map, ill DL it

 #3 - 03-05-2007 at 07:24
At0mizer
Joined: August 1st, 2006
Posts: 85
there is a map editor, hazardx i think the guy is calledwho created it

 #4 - 03-17-2007 at 07:33
WindowsVistaGeek19
Joined: August 18th, 2006
Posts: 813
i like the concept but the map is exceptionally crude. it needs some improvement. supcom should hav had decently high walls that didnt look retarted like the ones in game right now. if anyone has played lotr: bfme2, the wall system in that would hav been nice.

 #5 - 03-18-2007 at 04:33
Pcbino
From: (Solroed Strand)
Joined: October 4th, 2006
Posts: 224
I have been playing BfME2 and RotWK.. I like the wall system in SupCom, although you should be able to build either higher walls, or upgrade your walls to get higher and stronger

 #6 - 03-18-2007 at 13:46
Rivett_Man
From: (Scotland)
Joined: January 8th, 2007
Posts: 47
#4/5 i agree

 #7 - 03-21-2007 at 12:12
Pro-Filer (Staff)
From: (Amsterdam)
Joined: March 2nd, 2001
Posts: 2724
I'm downloading this just to see my bombers do a barrel roll, schweet embarrasment

 #8 - 04-11-2007 at 11:27
WindowsVistaGeek19
Joined: August 18th, 2006
Posts: 813
hmmm, when you say point defences, what about artillery cannons? will those shoot things that are not on the wall?

 #9 - Map Does Not Show Up In Skirmish - 06-30-2007 at 15:02
Steve0324
From: (Houston, TX)
Joined: April 21st, 2007
Posts: 9
Hello all....
I have been downloading a bunch of maps recently for SupCom to check out the awsome work people are doing. However, some show up in skirmish perfectly, and others do not show up at all, such as this map. I am currently running v3254 patch of SupCom. Zone Control, World Domination, and Spine of Zeus show up fine, but for example this map (Castle), Earth Domination, Europe Map, and others do not. I have been looking over the different lua files and can not see any difference. Can anyone help?
Thanks for your time,
Steve0324

 #10 - Figured It Out - 07-01-2007 at 18:48
Steve0324
From: (Houston, TX)
Joined: April 21st, 2007
Posts: 9
This may help anyone trying to run this map or having similar issues with other User-Made maps....I guess that in v3254 of SupCom there is an extra line needed in one of the files, <MapName>_scenario.lua. Open up the file, go to the line which states

<space><space>name = '<MapName>',

This is what you need to add.....
hit enter at the end of the comma, then place in two spaces so that the next line is matched with the previous line, and type in

type = 'skirmish',

(making sure you placed two spaces before the word type and you placed a space before and after the equal sign. Also I kept it all in lower case letters, don't know if that's important or not, but thought I would mention it too.)

I have done this with at least 10 different maps and I so far only seem to still have problems with the Europe map.

Hopefully this helps someone else out.

Steve0324

 #11 - About the wall thing - 07-25-2007 at 19:42
Skribblings
Joined: July 15th, 2007
Posts: 7
I think you should be able to choose what kind of system for walls to use, either the bfme2 version or the current SupCom version and be able to have T2 and T3 walls or ever experimental walls. XD Great map tho 8/10

 #12 - 07-25-2007 at 19:44
Skribblings
Joined: July 15th, 2007
Posts: 7
oopsie *even

 #13 - #10 Cheers - 10-01-2009 at 22:33
fl4wl3ess
From: (Perth)
Joined: October 1st, 2009
Posts: 1
#10 post - followed instructions, worked for me... Legend..



When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!



  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this File please:


 Latest Files
 » Battleneck 2.0 (1)
 » Destiny Mountai.. (v1.0)
 » BrewLAN (0.4.3)
 » Operation Firest.. (1.0)
 » Death Valley (1.0)
 » Experimental w.. (2.8.1)
 » Multiplayer Save.. (1.1)
 » Dragon Fly's map p.. (1)
 » Diamond V3
 » Orbital Wars (1.01)

 Latest News
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by in 0.0713 seconds using 6 MySQL queries and 14 includes
Copyright © 2014 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & FileTrekker. Use of Supreme Commander Files materials is subject to certain Terms & Conditions.
TM & © 2014 Gas Powered Games. All rights reserved. Supreme Commander and related marks are trademarks of Gas Powered Games