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Supreme Commander Downloads > Modifications:
Giants
Filename: giant_fatboy11746471751.0supcomsource.rar


Size:
Developer:
Downloads:
Date Added:
Type / Category:
4.07 KB
(SCS) NH
3578
03-27-2007
Modifications


Average User Rating: 9.1
Number of Votes: 10
Related Files:
Latest 5 Modifications:
- Campaign Mod Enabler (0.5)
- Underwater Buildings (1.0)
- AI Name T4 Units
- Sorian/ Jaws2002 AI Pack (2.5f)
- Shield and AA movement adjustment (1.2)

1 Other Files by (SCS) NH:
- Monkey Kingrar


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Giants - File Description  


Description:
Well, the screenshots for this one pretty much show you what it is. Oversized experimental units LoL! I could see this being fun, if not a little... farfetched.

- Ash



Giants - Screenshots  
Screenshots:
Click to enlarge Click to enlarge Click to enlarge Click to enlarge


Giants - File Download Options  

Primary Download Locations:
  Name:
Location:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central
FileFront.com
 

Download from Worldwide Mirror by FileFront Download Giants!



Giants - Readme  
Readme File:
This is largely to prove a point and provide an example, so don't yell at me because it's game-unbalancingly ridiculous. Fatboy is 2.5 times bigger, main gun range and damage is buffed to equal the Battleship, AA turrets are now a pair of Flayer SAM launchers, and you wait until you see what it can build. ^_^

To install, just extract the files into a folder in your mods folder. Use the mod manager to activate


Giants - User Comments  
The following comments are owned by the user that posted them. SupComFiles is not responsible for their content.

Total comments: 11 | Last comment: 01-16-2008 at 06:01

 #1 - arrrrrrrrrr - 03-27-2007 at 14:36
Thoraxe_The_Impalor
From: (washington state)
Joined: March 26th, 2007
Posts: 4
where does this go!!!mad

EDIT: Next time, please read the Readme included with the file before ranting in the comments section. ~ Gavin1701.

 #2 - 03-28-2007 at 07:06
BlackhawkGT
From: (ffff)
Joined: August 3rd, 2006
Posts: 38
LOL DONT YOU KNOW THAT (in your mods folder and than make another map AND DUMP IT THERE!Roll Eyes (sarcastic) DUUH Aaargh!!!Beer! Beer!

 #3 - Sorry for 2e post but....... - 03-28-2007 at 07:08
BlackhawkGT
From: (ffff)
Joined: August 3rd, 2006
Posts: 38
ITS ROCKS 1000000/1000000!!!RockRockBeer! Beer!

 #4 - drvier - 03-29-2007 at 09:18
spudmole
From: (London)
Joined: March 29th, 2007
Posts: 3
i find just to crash it through an aeon base works best, no stopping one straight line, until you reach some cliffs and then you have a problem TURN DAMMIT TURN!!!!

 #5 - 03-30-2007 at 17:38
WackyModder
From:
Joined: November 19th, 2004
Posts: 326
HOLY *****!!! its godzilla and independence day all over again!!! eek!eek!eek!

 #6 - 04-01-2007 at 10:15
SerasAtomsk
Joined: July 1st, 2005
Posts: 102
put it in your steam folder DUH

*Edit: Please stop placing misleading comments. It is not funny and it confuses other members. This is the second time you have done this* ~ WindowsVistaGeek19

 #7 - 04-02-2007 at 17:27
WindowsVistaGeek19
Joined: August 18th, 2006
Posts: 813
hmmm, i guess this could be helpful. imagine this. sitting in your office in NYC and a giant Galactic Colossus rips through the city, or the fat boy rolls right through city blocks...

(p.s.) some one make a NYC map. maybe I'll do it when ive got some free time...

 #8 - Hello? - 10-25-2007 at 15:55
Boogiewoo0
From:
Joined: October 3rd, 2007
Posts: 10
Help! Help! Help! I run it with no other mods enabled and it crashes!confused frown

 #9 - doesnt work - 12-03-2007 at 14:34
Abbassidian
Joined: December 3rd, 2007
Posts: 1
with the latest SC patch to date, the game crashes to desktop.... soundsl ike a good idea but the fact i cant play it (or anyone else that has the uptodate version of the game) means it shud be removed.

crash log - if this helps u fix the problem:

Invalid value for ERuleBPUnitCommandCaps at 0x27fe7054: RULEUCC_RetaliateToggle|RULEUCC_Transport|RULEUCC_Pause|RULEUCC_ShieldToggl
e|RULEUCC_Attack|RULEUCC_Patrol|RULEUCC_Stop|RULEUCC_Move|RULEUCC_Guard

Program : Cstick out tonguerogram FilesTHQGas Powered GamesSupreme CommanderbinSupremeCommander.exe
Cmd line arguments :

Callstack:
Unknown symbol (address 0x255ce8fb)

Last 100 lines of log...

{
author="Sorian and Jaws2002",
copyright="Copyright ᄅ 2006, Gas Powered Games",
description="Sets the commander death nuke damage back to pre patch 3217.",
exclusive=false,
hookdir="/hook",
icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
location="/mods/cdrnuke",
name="CDRNuke",
selectable=true,
shadowdir="/shadow",
ui_only=false,
uid="/mods/cdrnuke/mod_info.lua",
version=1
},
{
author="OptimusPrime81",
copyright="Copyright ᄅ 2007, OptimusPrime81",
description="'4th Dimension' is a gameplay and balance modification for Supreme Commander. For details check the readme or homepage",
exclusive=false,
hookdir="/hook",
icon="/mods/4th_Dimension/Icon1.png",
location="/mods/4th_dimension",
name="- 4th Dimension -",
selectable=true,
shadowdir="/shadow",
ui_only=false,
uid="0a970b58-533d-11dc-8314-0800200c9a66",
url="http://freenet-homepage.de/4th_dimension/index.html",
version=1.6000000238419
},
{
author="Gas Powered Games",
copyright="Copyright ᄅ 2006, Gas Powered Games",
description="Increases resource production. (X2)",
exclusive=false,
hookdir="/hook",
icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
location="/mods/resourcerich",
name="Resource Rich",
selectable=true,
shadowdir="/shadow",
ui_only=false,
uid="74A9EAB2-E851-11DB-A1F1-F2C755D89593",
url="http://www.gaspoweredgames.com",
version=1
}
}
Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
Hooked /lua/UserSync.lua with /schook/lua/UserSync.lua
Background task "Map loader /maps/scmp_009/scmp_009.scmap" finished.
MOD LIST SET TO:
Starting background task "Map loader /maps/scmp_009/scmp_009.scmap"
Background task "Map loader /maps/scmp_009/scmp_009.scmap" running.
Active game mods for blueprint loading: { }
Loading blueprints...
DISK: FindFiles /effects/*.bp
DISK: FindFiles /mods/*mod_info.lua
DISK: FindFiles /env/*.bp
DISK: FindFiles /meshes/*.bp
DISK: FindFiles /projectiles/*.bp
DISK: FindFiles /props/*.bp
DISK: FindFiles /units/*.bp
Registering blueprints...
MOD LIST SET TO:
Giant Fatboy (/mods/big *****ers/mod_info.lua)
Pausing background task "Map loader /maps/scmp_009/scmp_009.scmap"
Blueprints loaded
Background task "Map loader /maps/scmp_009/scmp_009.scmap" paused.
Starting background task "Map loader /maps/scmp_009/scmp_009.scmap"
Background task "Map loader /maps/scmp_009/scmp_009.scmap" running.
Active game mods for blueprint loading: {
{
author="",
copyright="Copyright ᄅ 2007, NH",
description="Much more huger!",
exclusive=false,
hookdir="/hook",
icon="/textures/ui/common/dialogs/mod-manager/generic-icon_bmp.dds",
location="/mods/big *****ers",
name="Giant Fatboy",
selectable=true,
shadowdir="/shadow",
ui_only=false,
uid="/mods/big *****ers/mod_info.lua",
version=1
}
}
Loading blueprints...
DISK: FindFiles /effects/*.bp
SetGameOption(key="Victory",val="sandbox"
SetGameOption(key="ScenarioFile",val="/maps/scmp_009/scmp_009_scenario.lua"
DISK: FindFiles /env/*.bp
DISK: FindFiles /meshes/*.bp
DISK: FindFiles /projectiles/*.bp
DISK: FindFiles /props/*.bp
DISK: FindFiles /units/*.bp
DISK: FindFiles /mods/big *****ers/*.bp
applying blueprint mod /mods/big *****ers/mod_units2.bp
Registering blueprints...

 #10 - 01-06-2008 at 13:05
supremecommanderdude
Joined: January 6th, 2008
Posts: 6
This looked excellent, but it also causes my game to crash to windows.

 #11 - 01-16-2008 at 06:01
SilentKiller13
From: (Bucharest)
Joined: June 30th, 2007
Posts: 166
i always thought the Fatboy was too...slim. It would be awesome if someone could make a mobile Mavor on the giant Fatboy platform, replacing the 2 airstaging platforms...call it the Ravager or something like thatbig grinBeer! Beer!Two Thumbs Up!



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