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| BewLAN Mod (0.2b) - File Description |
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Description:
The idea to create the BewLAN mod essentially came from two SUPCOM:FA matches, one T1 only match, one match using the Blackops mod. Both of which seemed horribly balanced. After which we vowed never to use the Blackops mod again, and not to do another T1 only match without first fixing the frustrating balance bugs and removing/creating ways of countering exploits. And so the T1 Balance Mod was born, which grew into the BrewLAN mod; named after Joshua Wilsons BewLAN party where we first played a match with the first alpha.
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/ _)( )( ) ( ) ( ( )/ _)( _)( ) / / _)
( (_ )__( /__ ) (( (/ ) _) )(__( () )( (/
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All changes by Sean Wheeldon (Balthazar) unless otherwise stated.
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2009-10-03|0.2b
* Commented out build locations on unfinished units for public beta release.
They can still be accessed for whatever reason ingame via the spawn menu.
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2009-10-02|0.1.9a
* Made the Aeon Quantum Optics Facility drag buildable and reduced the footprint.
* Fixed the build menu location of the Cybran T3 Transport.
* Gave minute omni range to all T1 land scouts (range of 2) as an unlisted ability.
* Added 'Aspis', Aeon T1 Shield Genorator.
* Unified the Wall Section build icon priorities to that of the Cybran Wall.
* Fixed the unitdescription.lua file hooking.
* Added build descriptions for all custom units and all modified units.
* Raised the vertical offset of the seraphim T1 Shields.
* Added a place holder Aeon T3 Air Transport.
* Raised the max health of Galactic Colossus by 1.
* Changed the UEF T1 Shields footprint plan.
* Started work on the Cybran Sniperbot.
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2009-10-01|0.1.8a
* Fixed the UEF T1 Gunship, Engines now rotate transport hooks T1 only.
* Fixed, finished, and rebalanced all factions T1 Light Artillery.
* Fixed the icon reference for the mod, broke on file rename.
* Changed back to a fixed filename, for the sake of not having to update URL's between versions.
* Created the Night Skimmer, Cybran T3 Heavy Air Transport.
* Halved the Omni range of the T3 Observation Satelite, formerly T4 Defence Satelite.
* Made Cybran T3 Aircraft auto stealth from creation.
* Created the Seraphim T1 Shield and made it upgradable.
* Fixed the glow position on the UEF T1 Shield.
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2009-09-28|0.1.7a
* Changed name listings; removed 'balance' and added version from/to the name.
* Fixed the script for the UEF T2 Mass store for correct fill anims.
* Made an attempt at fixing the Emitter location on the UEF T1 Shield Gen; sort of worked.
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2009-09-25|0.1.6a
* Added the UEF and Aeon T2 Mass Storages.
* Accidentally listed it as 0.1.3a instead of 0.1.6a in mod_info.
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2009-09-19|0.1.5a
* Bilmon created the Seraphim and Cybran T1 Artillery, using the T2 meshes.
* Started translating Seraphim for the sake of naming
conventions.
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2009-09-20
* Created a custom mesh and icon for the Cybran T1 Artillery.
* Changed back the file structure changed in prior release.
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2009-09-21
* Added the Cybran T2 mass storage.
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2009-09-23
* Added the Seraphim T2 mass storage.
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2009-09-04|0.1.4a
* Bilmon started contributing to the mod.
* Bilmon changed the pokers stats to be more inline with the other T1 units.
* Bilmon added the Charis Aeon Tech 1 Artillery useing the Aeon T2
atrillery mesh as a placeholder.
* Changed the modded FA units to a single modded .bp file.
* Added an icon and a custom mesh for the Charis.
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2009-09-06
* Readded the files for the Salvation and the Defence
Satelite; mods weren't working right.
* Renamed the T3 Seraphim Gunship to the Vulthuum from
Vulthuulth, thuum appearing to mean 'big' on other units.
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2009-09-09
* Attempted to add 'Wilson', the Cybran T2 Combat
Engineer, using a modified Engineer mesh. Didn't appear ingame.
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2009-09-14
* Finally finished the mesh for the UEF Experemental Point
Defence, 'Doomsday Machine', and got it mosty functioning in game.
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2009-09-15
* Started texturing the Doomsday Machine.
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2009-09-16
* Corrected the spelling of 'Experimental' on the
Salvation and the still unfinished Doomsday Machine.
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2009-09-17
* Added the 'Vishuum', Seraphim T3 Heavy Air Transport.
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2009-09-18
* Failed at getting any new units to work.
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2009-09-19
* Changed the file structure of the mod.
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2009-09-01|0.1.3a
* Changed the Pigeons unit code from BUA0105 to BEA0105 for correct
categorisation on the spawn menu.
* Fixed the firing and aiming for the Respirer.
* Added the Poker UEF Tech 1 Artillery.
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2009-09-02
* Fixed the firing script for the Poker
* Added the LSD - Pulse, Aquatic Tech 1 Light Shield Generator for
the UEF.
* Modified the Novax Center to be a Tech 3 Observation Satelite
Station and reduced its cost by around 10 times.
* Replaced the Pigeons mesh from after I accidentally exported over
it.
* Made the Aeon Rapid Fire Artillery an experemental unit, only menu
position effected.
* Renamed the mod to the BrewLAN Balance Mod to accomadate for it
now extending out of Tech 1.
* Created the Vulthuulth, Tech 3 Seraphim Heavy Gunship
__________
2009-09-03
* Properly texture mapped the Vulthuulth, created custom texures and
build icon, fixed AA gun.
* Replaced mod icon.
__________.__________
2009-08-29|0.1.2a
* Created a custom mesh and texture for the Pidgeon.
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2009-08-30
* Renamed the Pidgeon to the Pigeon.
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2009-08-31
* Accidentally exported over the custom mesh for the Pigeon while
creating one for the respirer.
* Created a custom mesh for the Respirer.
* Broke weapon systems of the Respirer whilst attempting to split
the cannons.
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2009-08-27|0.1.1a
* Created Changelog.
* Fixed the Pidgeons size, weapon animations and damage.
* Gave the Pidgeon its own icon, instead of sharing the T2 Gunship icon.
* Added the Respirer, Aeon Tech 1 Light Gunship to the game, a retextured
resized Specter.
__________.__________
2009-08-26|0.1a
* Added the Pidgeon, UEF Tech 1 Light Gunship to the game.
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|  | | BewLAN Mod (0.2b) - Screenshots |  | Screenshots: |  |

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| BewLAN Mod (0.2b) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | BewLAN Mod (0.2b) - Readme |  | Readme File: ______ _ _______ _______ _______ _
(____ (_) (_______|_______) (_______) | |
____) ) ____ _____ _ _ _ _ _______ _ _ _ _ _ ___ __| |
| __ ( / ___) ___ | | | | | | ___ | | | | | ||_|| |/ _ / _ |
| |__) ) | | ____| | | | |_____| | | | | | | | | | | |_| ( (_| |
|______/|_| |_____)___/|_______)_| |_|_| |_| |_| |_|___/ ____|
___ ___ __ ___ __ __ ___ by Sean Wheeldon
( ,) ( _) ( ) ( ( / )( _)
) ) _) /__ ) ) )) ( ) _)
(_)_)(___)(_)(_)(___/(_//_)(___) 0.2 beta
This mod requires the Blackops global icon support mod.
.________
|Intro
The idea to create the BewLAN mod essentially came from two SUPCOM:FA matches, one T1 only match, one match using the Blackops mod. Both of which seemed horribly balanced. After which we vowed never to use the Blackops mod again, and not to do another T1 only match without first fixing the frustrating balance bugs and removing/creating ways of countering exploits. And so the T1 Balance Mod was born, which grew into the BrewLAN mod; named after Joshua Wilsons BewLAN party where we first played a match with the first alpha.
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|Installation
* Remove any previous versions of BrewLAN (This applies to about 5 people since this the first public release)
* Copy the BrewLAN folder into your SUPCOM:FA mods folder most likely located at:
C:Program FilesTHQGas Powered GamesSupreme Commander - Forged Alliancemods
* Also install The Blackops global icon support mod, if you dont already have it. Link for your convenience:
http://supremecommander.filefront.com/file/Global_Icon_Support;100370
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|Changes
* T1 Landscouts (and the combat scout) have been giving omni at a range 2.
* The UEF Novax Center has been modified into an Observation Satelite Center, and apropriatly repriced.
* The Aeon T3 Rapid-fire Artillery has been reclassified as an Experemental.
* The Aeon Galactic Colossus has been given a health increase of 1.
* Cybran Shields have been modified to be at T1 for the ED1, and T3 for the ED4 & 5, with the ED1, 2 & 4 now being buildable directly. Their health has also been changed incrementally in hundreds starting at 100 with the ED1.
* T1 Wall sections build icon sort priority have been changed for menu consistency with the new T1 shield Gens.
* The Aeon T3 Quantum Optics Facility has been reduced in footprint size.
* Cybran T3 Bombers and Fighters now automatically activate their stealth from creation.
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|Additions
* T1 Artillery Installations for all factions (stats aproximatly half of the T2 installations).
* T1 Shield Gens added for all races except Cybran (The ED1 now being T1) the Aeon and UEF T1 shields being half the footprint of others and aquatic, the Cybran and Seraphim ones having the ability to upgrade instead.
* T1 Gunships for all races except Seraphim.
* T2 Mass Storages for all races, inspired by the base design of John Williams.
* T3 Heavy Air Transports for Seraphim and Cybran.
* T3 Heavy Gunship for the Serapim.
All other units removed for the beta release for being unfinished, they will most likely appear in future releases when they are up to standard. Full lists of these units and planned units can be found in the changelog and unit statuses documents.
.________
|Credits
Contributers:
* Sean Wheeldon (Bathazar) - Project lead.
* Jonathon Butler (Bilmon) - Balance, maintaining factional interests.
Playtesters:
* Adam Butler (Outy)
* Christopher Hicks (Burning Star) |  |

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| BewLAN Mod (0.2b) - User Comments |
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The following comments are owned by the user that posted them. SupComFiles is not responsible for their content.
Total comments: 8 | Last comment: 07-26-2010 at 23:47
Reaper948 (Staff) Joined: August 6th, 2009 Posts: 37 | so what does this do? |
Bilmon Joined: October 8th, 2009 Posts: 1 | well it got a bit buggerd up in the uploading its missing a fair amount of screen shots. but it basicly adds in a few new units to all the races. such T1 gunships for everyrace, t1 arty, t1 shield gens, t3 transports for every race and so on |
buhite2 Joined: August 2nd, 2009 Posts: 5 | Idodnt get it |
buhite2 Joined: August 2nd, 2009 Posts: 5 | u most of posted at the same time as me srry |
Darkath From: (sorsele) Joined: December 19th, 2007 Posts: 15 | I cant play it! I have the Icon Support mod selectable in the Mod Manager screen but Bewlan still wont start because it says that it cannot find the Icon Mod what am i doing wrong??? |
The_Balthazar From: Joined: April 12th, 2010 Posts: 2 | Darkath, assuming you're still having problems all I can assume is that you have the wrong version of the Icon Support mod. |
wto6 From: (�山) Joined: July 26th, 2010 Posts: 5 | good i like |
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