[Register] [731851 Members] [102221 Online; 1829 Members, 100392 Guests]  
Supreme Commander
File Search





Supreme Commander Downloads > Forged Alliance X-Pack > Modifications > Unit Mods and Unit Packs:
BewLAN Mod (0.2b)
Filename: brewlan_02b.7z


Size:
Version:
Developer:
Downloads:
Date Added:
Requirements:
Type / Category:
12.37 MB
0.2b
Balthazar
1357
10-13-2009
Blackops global icon support mod
Forged Alliance X-Pack > Modifications > Unit Mods and Unit Packs


Average User Rating: 9
Number of Votes: 9
Related Files:
Latest 5 Forged Alliance X-Pack > Modifications > Unit Mods and Unit Packs:
- first try to make a mod (1.1) (1.1)
- my first try to make a mod (1.0)
- Advanced Command Units (2.8)
- Advanced Command Units (2.7)
- Advanced Command Units (2.1)

2 Other Files by Balthazar:
- BrewLAN (0.4.3)
- BrewLAN (0.2.8 beta)


 Supreme Commander 2
 » SupCom 2 Center
 » SupCom 2 News
 » SupCom 2 Videos
 » SupCom 2 Screens

 Supreme Commander
 » SupCom Demo
 » SupCom Cheats
 » Faction Intros
 » System Requirements
 » Installation Overview
 » Features
 » Downloads
    - Maps
    - Modifications
    - Patches
    - Utilities
 » File Search
 » Submit Files

 SupCom: FA
 » Downloads
    - Maps
    - Modifications
    - Patches
    - Utilities

 The News
 » News
 » News Archive
 » Submit News

 The Site
 » Submit PotD
 » PotD Archive
 » About SupComFiles!
 » Latest Poll
 » Staff
 » Apply to Volunteer
 » Community Links
 » Affiliate us!




BewLAN Mod (0.2b) - File Description  


Description:
The idea to create the BewLAN mod essentially came from two SUPCOM:FA matches, one T1 only match, one match using the Blackops mod. Both of which seemed horribly balanced. After which we vowed never to use the Blackops mod again, and not to do another T1 only match without first fixing the frustrating balance bugs and removing/creating ways of countering exploits. And so the T1 Balance Mod was born, which grew into the BrewLAN mod; named after Joshua Wilsons BewLAN party where we first played a match with the first alpha.

__ _ _ __ _ _ __ ___ __ __ __
/ _)( )( ) ( ) ( ( )/ _)( _)( ) / / _)
( (_ )__( /__ ) (( (/ ) _) )(__( () )( (/
__)(_)(_)(_)(_)(_)_)__/(___)(____)__/ __/

All changes by Sean Wheeldon (Balthazar) unless otherwise stated.
__________.__________
2009-10-03|0.2b

* Commented out build locations on unfinished units for public beta release.
They can still be accessed for whatever reason ingame via the spawn menu.
__________.__________
2009-10-02|0.1.9a

* Made the Aeon Quantum Optics Facility drag buildable and reduced the footprint.
* Fixed the build menu location of the Cybran T3 Transport.
* Gave minute omni range to all T1 land scouts (range of 2) as an unlisted ability.
* Added 'Aspis', Aeon T1 Shield Genorator.
* Unified the Wall Section build icon priorities to that of the Cybran Wall.
* Fixed the unitdescription.lua file hooking.
* Added build descriptions for all custom units and all modified units.
* Raised the vertical offset of the seraphim T1 Shields.
* Added a place holder Aeon T3 Air Transport.
* Raised the max health of Galactic Colossus by 1.
* Changed the UEF T1 Shields footprint plan.
* Started work on the Cybran Sniperbot.
__________.__________
2009-10-01|0.1.8a

* Fixed the UEF T1 Gunship, Engines now rotate transport hooks T1 only.
* Fixed, finished, and rebalanced all factions T1 Light Artillery.
* Fixed the icon reference for the mod, broke on file rename.
* Changed back to a fixed filename, for the sake of not having to update URL's between versions.
* Created the Night Skimmer, Cybran T3 Heavy Air Transport.
* Halved the Omni range of the T3 Observation Satelite, formerly T4 Defence Satelite.
* Made Cybran T3 Aircraft auto stealth from creation.
* Created the Seraphim T1 Shield and made it upgradable.
* Fixed the glow position on the UEF T1 Shield.
__________.__________
2009-09-28|0.1.7a

* Changed name listings; removed 'balance' and added version from/to the name.
* Fixed the script for the UEF T2 Mass store for correct fill anims.
* Made an attempt at fixing the Emitter location on the UEF T1 Shield Gen; sort of worked.
__________.__________
2009-09-25|0.1.6a

* Added the UEF and Aeon T2 Mass Storages.
* Accidentally listed it as 0.1.3a instead of 0.1.6a in mod_info.
__________.__________
2009-09-19|0.1.5a

* Bilmon created the Seraphim and Cybran T1 Artillery, using the T2 meshes.
* Started translating Seraphim for the sake of naming
conventions.
__________
2009-09-20

* Created a custom mesh and icon for the Cybran T1 Artillery.
* Changed back the file structure changed in prior release.
__________
2009-09-21

* Added the Cybran T2 mass storage.
__________
2009-09-23

* Added the Seraphim T2 mass storage.
__________.__________
2009-09-04|0.1.4a

* Bilmon started contributing to the mod.
* Bilmon changed the pokers stats to be more inline with the other T1 units.
* Bilmon added the Charis Aeon Tech 1 Artillery useing the Aeon T2
atrillery mesh as a placeholder.
* Changed the modded FA units to a single modded .bp file.
* Added an icon and a custom mesh for the Charis.
__________
2009-09-06

* Readded the files for the Salvation and the Defence
Satelite; mods weren't working right.
* Renamed the T3 Seraphim Gunship to the Vulthuum from
Vulthuulth, thuum appearing to mean 'big' on other units.
__________
2009-09-09

* Attempted to add 'Wilson', the Cybran T2 Combat
Engineer, using a modified Engineer mesh. Didn't appear ingame.
__________
2009-09-14

* Finally finished the mesh for the UEF Experemental Point
Defence, 'Doomsday Machine', and got it mosty functioning in game.
__________
2009-09-15

* Started texturing the Doomsday Machine.
__________
2009-09-16

* Corrected the spelling of 'Experimental' on the
Salvation and the still unfinished Doomsday Machine.
__________
2009-09-17

* Added the 'Vishuum', Seraphim T3 Heavy Air Transport.
__________
2009-09-18

* Failed at getting any new units to work.
__________
2009-09-19

* Changed the file structure of the mod.
__________.__________
2009-09-01|0.1.3a

* Changed the Pigeons unit code from BUA0105 to BEA0105 for correct
categorisation on the spawn menu.
* Fixed the firing and aiming for the Respirer.
* Added the Poker UEF Tech 1 Artillery.
__________
2009-09-02

* Fixed the firing script for the Poker
* Added the LSD - Pulse, Aquatic Tech 1 Light Shield Generator for
the UEF.
* Modified the Novax Center to be a Tech 3 Observation Satelite
Station and reduced its cost by around 10 times.
* Replaced the Pigeons mesh from after I accidentally exported over
it.
* Made the Aeon Rapid Fire Artillery an experemental unit, only menu
position effected.
* Renamed the mod to the BrewLAN Balance Mod to accomadate for it
now extending out of Tech 1.
* Created the Vulthuulth, Tech 3 Seraphim Heavy Gunship
__________
2009-09-03

* Properly texture mapped the Vulthuulth, created custom texures and
build icon, fixed AA gun.
* Replaced mod icon.

__________.__________
2009-08-29|0.1.2a

* Created a custom mesh and texture for the Pidgeon.
__________
2009-08-30

* Renamed the Pidgeon to the Pigeon.
__________
2009-08-31

* Accidentally exported over the custom mesh for the Pigeon while
creating one for the respirer.
* Created a custom mesh for the Respirer.
* Broke weapon systems of the Respirer whilst attempting to split
the cannons.

__________.__________
2009-08-27|0.1.1a

* Created Changelog.
* Fixed the Pidgeons size, weapon animations and damage.
* Gave the Pidgeon its own icon, instead of sharing the T2 Gunship icon.
* Added the Respirer, Aeon Tech 1 Light Gunship to the game, a retextured
resized Specter.

__________.__________
2009-08-26|0.1a

* Added the Pidgeon, UEF Tech 1 Light Gunship to the game.



BewLAN Mod (0.2b) - Screenshots  
Screenshots:
Click to enlarge Click to enlarge


BewLAN Mod (0.2b) - File Download Options  

Primary Download Locations:
  Name:
Location:
Provided by:
Worldwide Mirror by FileFront
usa - USA Central USA Central
FileFront.com
 

Download from Worldwide Mirror by FileFront Download BewLAN Mod!



BewLAN Mod (0.2b) - Readme  
Readme File:
______ _ _______ _______ _______ _
(____ (_) (_______|_______) (_______) | |
____) ) ____ _____ _ _ _ _ _______ _ _ _ _ _ ___ __| |
| __ ( / ___) ___ | | | | | | ___ | | | | | ||_|| |/ _ / _ |
| |__) ) | | ____| | | | |_____| | | | | | | | | | | |_| ( (_| |
|______/|_| |_____)___/|_______)_| |_|_| |_| |_| |_|___/ ____|
___ ___ __ ___ __ __ ___ by Sean Wheeldon
( ,) ( _) ( ) ( ( / )( _)
) ) _) /__ ) ) )) ( ) _)
(_)_)(___)(_)(_)(___/(_//_)(___) 0.2 beta

This mod requires the Blackops global icon support mod.
.________
|Intro

The idea to create the BewLAN mod essentially came from two SUPCOM:FA matches, one T1 only match, one match using the Blackops mod. Both of which seemed horribly balanced. After which we vowed never to use the Blackops mod again, and not to do another T1 only match without first fixing the frustrating balance bugs and removing/creating ways of countering exploits. And so the T1 Balance Mod was born, which grew into the BrewLAN mod; named after Joshua Wilsons BewLAN party where we first played a match with the first alpha.
.________
|Installation

* Remove any previous versions of BrewLAN (This applies to about 5 people since this the first public release)
* Copy the BrewLAN folder into your SUPCOM:FA mods folder most likely located at:
C:Program FilesTHQGas Powered GamesSupreme Commander - Forged Alliancemods
* Also install The Blackops global icon support mod, if you dont already have it. Link for your convenience:
http://supremecommander.filefront.com/file/Global_Icon_Support;100370
.________
|Changes

* T1 Landscouts (and the combat scout) have been giving omni at a range 2.
* The UEF Novax Center has been modified into an Observation Satelite Center, and apropriatly repriced.
* The Aeon T3 Rapid-fire Artillery has been reclassified as an Experemental.
* The Aeon Galactic Colossus has been given a health increase of 1.
* Cybran Shields have been modified to be at T1 for the ED1, and T3 for the ED4 & 5, with the ED1, 2 & 4 now being buildable directly. Their health has also been changed incrementally in hundreds starting at 100 with the ED1.
* T1 Wall sections build icon sort priority have been changed for menu consistency with the new T1 shield Gens.
* The Aeon T3 Quantum Optics Facility has been reduced in footprint size.
* Cybran T3 Bombers and Fighters now automatically activate their stealth from creation.
.________
|Additions

* T1 Artillery Installations for all factions (stats aproximatly half of the T2 installations).
* T1 Shield Gens added for all races except Cybran (The ED1 now being T1) the Aeon and UEF T1 shields being half the footprint of others and aquatic, the Cybran and Seraphim ones having the ability to upgrade instead.
* T1 Gunships for all races except Seraphim.
* T2 Mass Storages for all races, inspired by the base design of John Williams.
* T3 Heavy Air Transports for Seraphim and Cybran.
* T3 Heavy Gunship for the Serapim.

All other units removed for the beta release for being unfinished, they will most likely appear in future releases when they are up to standard. Full lists of these units and planned units can be found in the changelog and unit statuses documents.
.________
|Credits

Contributers:
* Sean Wheeldon (Bathazar) - Project lead.
* Jonathon Butler (Bilmon) - Balance, maintaining factional interests.

Playtesters:
* Adam Butler (Outy)
* Christopher Hicks (Burning Star)


BewLAN Mod (0.2b) - User Comments  
The following comments are owned by the user that posted them. SupComFiles is not responsible for their content.

Total comments: 8 | Last comment: 07-26-2010 at 23:47

 #1 - 10-13-2009 at 13:42
Reaper948 (Staff)
Joined: August 6th, 2009
Posts: 37
so what does this do?

 #2 - 10-13-2009 at 14:32
Bilmon
Joined: October 8th, 2009
Posts: 1
well it got a bit buggerd up in the uploading its missing a fair amount of screen shots. but it basicly adds in a few new units to all the races. such T1 gunships for everyrace, t1 arty, t1 shield gens, t3 transports for every race and so on

 #3 - 10-13-2009 at 14:33
buhite2
Joined: August 2nd, 2009
Posts: 5
Idodnt get it

 #4 - 10-13-2009 at 14:33
buhite2
Joined: August 2nd, 2009
Posts: 5
u most of posted at the same time as me srry

 #5 - ??? - 12-09-2009 at 13:03
Darkath
From: (sorsele)
Joined: December 19th, 2007
Posts: 15
I cant play it! I have the Icon Support mod selectable in the Mod Manager screen but Bewlan still wont start because it says that it cannot find the Icon Mod Aaargh!!! what am i doing wrong??? mad

 #6 - 04-13-2010 at 16:01
The_Balthazar
From:
Joined: April 12th, 2010
Posts: 2
This is now quite heavily out of date, Version 0.2.9b here.

 #7 - 04-13-2010 at 16:03
The_Balthazar
From:
Joined: April 12th, 2010
Posts: 2
Darkath, assuming you're still having problems all I can assume is that you have the wrong version of the Icon Support mod.

 #8 - csssq471361773 - 07-26-2010 at 23:47
wto6
From: (�山)
Joined: July 26th, 2010
Posts: 5
good i like



When posting comments, you must follow these rules:
  1. No "Yay I got First Post!" posts, no exceptions and no matter what other content the post has!
  2. No Pornographic Material. Any sexually oriented imagery or links to such content will not be tolerated.
  3. No Warez or Illegal Software. This includes linking to software, posting about it, and suggesting to get it.
  4. No Cursing or Swear words. We encourage you to use our comment sections as a forum to debate files, news, etc., but please use proper adjectives to express yourself. We will not tolerate abuse upon another member or author.
  5. No Attacks / Retaliation of any kind against a member, or group of members.
  6. Please do not advertise for other sites or forums here.
  7. Maximum of 3 smileys per regular member.
The high interactivity of this site should be considered a luxury, not a right. If you cannot follow these simple rules, you can and will be warned or banned from the comments, site or the entire network for any period of time.
Now enjoy yourself and behave!



  • Register: To get your own Username, click here!
  • Forgot your password? click here!
  • You can use UBB here!
Username:     Password:  
Remember my username and password
Comment Title:
Your comments for this File please:


 Latest Files
 » Battleneck 2.0 (1)
 » Destiny Mountai.. (v1.0)
 » BrewLAN (0.4.3)
 » Operation Firest.. (1.0)
 » Death Valley (1.0)
 » Experimental w.. (2.8.1)
 » Multiplayer Save.. (1.1)
 » Dragon Fly's map p.. (1)
 » Diamond V3
 » Orbital Wars (1.01)

 Latest News
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..
 » Weekly Poll Results ..

 The Network
 » Gaming News
 » Game Demos
 » Game Patches
 » Trailer Videos
 » Gaming Forums

 Game Portals:
 » Age of Empires 3
 » Aliens vs Predator 2
 » America's Army
 » ArmA 2
 » Armada 2
 » Battlefield 1943
 » Bridge Commander
 » Brothers in Arms 2
 » Call of Duty 4
 » Command & Conquer
 » Company of Heroes
 » Crysis
 » Counter-Strike: Source
 » Dawn of War Series
 » Day of Defeat: Source
 » Diablo 3
 » Doom 3
 » Elite Force
 » Enemy Territory
 » Fallout 3
 » Far Cry 2
 » F.E.A.R.
 » Flight Simulator X
 » GTA San Andreas
 » Half-Life 2
 » Halo
 » Jedi Knight 3
 » Knights of the Old Republic
 » Left 4 Dead 2
 » LOTR: Battle 4 Middle Earth
 » Medal of Honor
 » Operation Flashpoint
 » Quake 4
 » Red Faction: Guerrilla
 » rFactor
 » Silent Hunter 4
 » Sins of a Solar Empire
 » Soldier of Fortune 2
 » S.T.A.L.K.E.R.
 » Star Trek: Legacy
 » Star Wars Battlefront 2
 » Star Wars Empire at War
 » StarCraft II
 » Starfleet Command III
 » Supreme Commander
 » Team Fortress 2
 » The Elder Scrolls IV
 » The Sims 2
 » TrackMania United
 » Unreal Tournament 3
 » Warcraft III
 » World of Warcraft
 » X3: Terran Conflict

You got served by in 0.1319 seconds using 6 MySQL queries and 14 includes
Copyright © 2014 FileFront, Inc. All rights reserved.
Design by Jos Jongejan aka Pro-Filer & FileTrekker. Use of Supreme Commander Files materials is subject to certain Terms & Conditions.
TM & © 2014 Gas Powered Games. All rights reserved. Supreme Commander and related marks are trademarks of Gas Powered Games