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Supreme Commander Downloads > Maps > 8 Player:
Coastal Seige (1.0)
Filename: coastal_seige_mp_v1.zip

Date Added:
Type / Category:
7.04 MB
Maps > 8 Player

Average User Rating: 8
Number of Votes: 4
Related Files:
Latest 5 Maps > 8 Player:
- Operation Firestarter (1.0)
- ForestPlanet FA V2a BETA (V1 Beta)
- R.Ventura Island
- Hillage
- Prime Sea

1 Other Files by -oni-:
- Hellgate (1.0)

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Coastal Seige (1.0) - File Description  

Tech: 9
Balance: 8
Quality: 9
FunFactor: 10
Creativity: 8

Overall Rating: 8.8

Coastal Seige by -oni-
40km x 40km
up to 8 players

A big sea/ land battle map here. Personally I like starting with an ally on the Island and attacking the others on the mainland, D-day style.

In the words of -oni-,
Coastal seige is as the name suggests a sea-weighted map, which gives the team who is able to gain sea suppeiority a slight advantage. But extensive land battles are also possible and vital.

For Installation help, see our handy 'installation overview' section on the LHS of your screen.


Coastal Seige (1.0) - Screenshots  
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Coastal Seige (1.0) - File Download Options  

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Coastal Seige (1.0) - User Comments  
The following comments are owned by the user that posted them. SupComFiles is not responsible for their content.

Total comments: 4 | Last comment: 12-28-2008 at 08:51

 #1 - 08-02-2007 at 06:09
Joined: September 9th, 2005
Posts: 157
looking nice, im definatly downloading this one. i see its a 40x40 km map so im giving you extra marks for that smile means that hopefully i wont be blown up by tech 3 arty. well once its downloaded ill give it a go. very nice try is this your first map?

 #2 - 09-05-2007 at 05:28
Joined: March 3rd, 2007
Posts: 69
i actually hate tech3 arti, i played lots of games with it but the more i played the more i hated it. its just to power full and has a to large range, the same goes for the mavor. i dont care about nukes cause its cheap to counter them. but installed a nive mod and now there are no tech4 units and nor arti ( tech 2 still there). i noticed the game is ALOT more fun. cause later on in the game it will always ( ALWAYS) turn into a base vs base war, wich isnt fun. now u will have to actually use siege bots and transports as ur main assault force and its also fun to build forward bases now stick out tongue long story small message only down side to the mod = it also makes u unable to build scpu's and all other tech 4 ( i onlt wanted the mavor gone), but then the others would be in advantage cause the fatboy isnt that good. ill stop now cause it is way to long :S

 #3 - trouble loading custom maps - 05-16-2008 at 18:36
From: (New York)
Joined: May 16th, 2008
Posts: 1
Hey, please help! My supreme commander will not load any of these maps. Gets to the blue warping-like screen and just sits there.

The maps show up in the map selection window, the pics shows fine, etc etc. It just won't load. Do you have any idea why? I really want to play these maps, they look great!

The standard maps load without any problems, and the game runs smooth.

Thank you for your help!

 #4 - Maps Don't Work. Help? - 12-28-2008 at 08:51
From: (Seabeck, Wa.)
Joined: December 27th, 2008
Posts: 4
I downloaded a few 8 player maps, and they look great! ...However,... After I configure everything and launch,.... It just stays "IN TRANSIT". How far away are these Planets? (just kidding). But seriously though, I've tested ALL the maps I've downloaded, and I get the same result.... "IN TRANSIT" ...and that's as far as I can go. Does anyone have any Ideas as to why it won't launch?

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