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Supreme Commander Downloads > Forged Alliance X-Pack > Modifications:
Diamond V3
Filename: diamond_v3.rar


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Vault54 aka Valta
http://forums.gaspowered.co...
217
08-02-2011
Forged Alliance X-Pack > Modifications


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Related Files:
Latest 5 Forged Alliance X-Pack > Modifications:
- Multiplayer Save Mod V1.1 (1.1)
- BIG B unit cap mods (1)
- BIG B terraform mod (1)
- QAI main mods (N+7)
- AlsComboPack (1.0)

Other Files by Vault54 aka Valta:
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Diamond V3 - File Description  


Description:
Polishes Forged Alliance gameplay into everlasting Diamond. Supports also 3603 Patch, 3603 Mod and Phantom-N [v1.0].



Diamond V3 - Screenshots  
Screenshots:
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Diamond V3 - File Download Options  

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Download from Worldwide Mirror by FileFront Download Diamond V3!



Diamond V3 - Readme  
Readme File:
Unzip to mods folder

Changes compared to 1.5.3599 FA

Fixed Sera scu being reclaimable

Fixed UEF ACU friendly damage bug. Credits to FuryoftheStars

T3 Commanders and T3 engineers can no longer build T4 stuff. Use Support Commanders to build T4.

Land nuke launchers moved to T4. Use nuke subs if u want build nukes at T3 stage

Aeon Rapid-Fire Artillery Installation: Salvation moved to T4

T2 tactical missile launcher moved to T3 (reason: weapon with 5 km range too "Hi-tech" for T2. Use T2 Artillery instead)

Tactical missile upgrade for UEF and Sera ACU
mass cost raised from 1000 to 3400
BuildcostEnergy raised from 50000 to 80000
buildtime doubled

T1 Transports
BuildCostMass increased from 120 to 240
BuildCostEnergy increased from 4800 to 6000
buildtime increased from 40sec to 60 sec

Sera T2 hover tank
BuildCostEnergy lowered from 1320 to 1200
BuildCostMass lowered form 220 to 200
BuildTime lowered from 22 sec to 20 sec
(reason: to make this weak unit more usable atleast in some situations)


All nuke subs have now the same range and area damage radius on their tactical missiles. 150 (2.93 km) area damage radius 4

fixed T3 nuke subs tactical missile range circle not showing(now shows nuke min and max radius too)

T3 Nuke subs and sera battleships nuke inner ring damage set to 60000 instead of 25000

T3 Nuke subs can dive up to -6 deep instead of -2

T3 Nuke subs and sera T3 Battleship energy cost raised to 200000. (reason: ability to build nuke)


T3 bombers now hit their target even on high altitude changing maps and against moving targets but you can still evade bombs with your commander.
Because T3 bombers now actually hit their target with their bombs, damage of bombs are reduced 20%

Different factions T3 bombers area damage radius values are set closer together from 4-7 to 4-5.5(order remains same)

T3 bombers max speed lowered to 17 from 18


fixed sera T2 bomber not dropping its bomb

Yothas deathweapon lowered from 110000 to 60000 total damage.

fixed monkeylord not showing its laser range radius ring

Land Experimentals cost increased to 3603 levels(=costs as much as in 3603)


Restorers are rebalanced so you are allowed to use them in game
Max air speed lowered from 10 to 9
Health lowered from 7200 to 6600
Ground damage lowered from 160dps to 140dps
Antiair damage lowered from 130dps to 90 dps
BuildCostEnergy increased from 20000 to 50000
BuildCostMass increased from 1200 to 1400
buildtime increased from 1min 20sec to 1min 40sec


Quantum Gates:
increased hp from 10000 to 30000 (to make sense to T1<T2<T3<T4 Land factories hp evolution)
It is now 3 times harder to assist a quantum gate than before(it still builds one subcom in 5 minutes. only assist is harder)


sera acu adv restofields buggy 10% health bonus removed

fixed sera scu nano repair upgrade wrong health bonus

fixed an issue causing injured acu to drop energy, shields and intel when staying near engineer stations or assist ordered engineers

UEF T3 BAttlecruiser:
BuildCostMass decreased from 7500 to 6500
Angler Torpedo dps inreased from 20dps to 80dps

SERA T3 Submarine Hunter
lowered maxspeed from 6 to 5
can dive up to -2.5 instead of -1.5


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