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Supreme Commander Downloads > Forged Alliance X-Pack > Modifications > Huge Mods:
Experimental Wars (1.92)
Filename: experimentalwars192.zip


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28.44 MB
1.92
asdrubaelvect
http://forums.gaspowered.co...
5053
09-02-2009
Forged Alliance.
Forged Alliance X-Pack > Modifications > Huge Mods


Average User Rating: 8
Number of Votes: 27
Related Files:
Latest 5 Forged Alliance X-Pack > Modifications > Huge Mods:
- Orbital Wars (1.01)
- Experimental Wars V2.0 (V2.0)
- Orbital Wars v1.00 (V1.00)
- BrewLAN (0.2.8 beta)
- Invisible Wars (0.1)

5 Other Files by asdrubaelvect:
- Experimental wars (2.8.1)
- Orbital Wars (1.01)
- Experimental Wars V2.0 (V2.0)
- Orbital Wars v1.00 (V1.00)
- Invisible Wars (0.1)

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Experimental Wars (1.92) - File Description  


Description:
Experimental Wars 1.92 Patch notes

Intro :

In this relaese i correct a lot of 1.91 bugs and i modify the original Forged Alliance's game play.

If you have suggest or if you want help me please write here or on the mod's topic forum.

Thanks smile Good Game for all smile


miscellaneous fix ( for all )

- Commanders can fire from the transports ( no nuke / no overcharge on the transports )
- Overcharge changes damage vs ACUs is 660 (from 100), vs buildings 1080 damage (from 500) and damage radius is 2.5 ( from 2 )
- Air engeneer can build mass extractors
- Energy Storage now costs 160M 2000E (from 120M 2400E), stores 5000E (from 2000E).
- Energy Storage explodes deals 1500 damage in a 5 radius (from 500 damage 3 radius), and has 650 health (from 1200).
- Tech 1, 2, 3 Naval factories : Collisions bug fixed.
- Tech 1, 2, 3 Air factories ( when they are build on water or land ) : Collisions bug fixed ( NB : The seraphim air factory is hover )

- Tech 1 Torpedoes defense : Cost decreased by 40%, build time by 30%.
- Tech 1 Experimantal Units ( land and air spaceships ) : Build time -40% and cost by 10%.
- Tech 1 Elite Naval Factories : Collisions bug fixed.
- Tech 1 Elite Air Factories ( build on water or land ) : Collisions fixed( seraphim Elite Air Factory is hover ), build time change 2min, cost increased 15500E 1300M ( from 7500E 1000M ).
- Tech 1 Elite Sea Factories : build time change 2min, cost increased 15500E 1300M ( from 7500E 1000M ).
- Tech 1 Elite Lands Factories : build time change 2min, cost increased 15500E 1300M ( from 7500E 1000M ).
- Tech 1 Elite Subs Factories : build time change 2min, cost increased 15500E 1300M ( from 7500E 1000M ).
- Tech 1 Sea Factories : Cost decreased
- Tech 1 Sub-Marine factories : cost change 2200E 230M, Collisions bug fixed and build perimeters fixed .
- Tech 1 Elite Sub-Marine factories : Collisions bug fixed and build perimeters fixed .
- Tech 1 Naval Mass Extractor : ( no need mass point same mass generator ) Collisions bug fixed, min depth change 5 ( from 6 ).
- Tech 1 Naval Hydro Generator : Collisions bug fixed, min depth change 5 ( from 6 ).
- Tech 1 Elites submarines : normal, medium, heavy : collisions fixed
- Tech 1 Elites Air Factory : Cost Changes 15500E 1300M ( from 7000E 1050M ), build time ( with t1 engee ) 2 min ( from 4 )
- Tech 1 Air Transport : Cost changes 1600E 80M.
- Tech 1 Point Defense : Cost changes 1800E 180M, build time 35sec ( with tech 1 engee ).
- Tech 1 Flying Point Defense : Cost Change 2000E 200M.
- Tech 1 Anti Air Defense : Cost changes 1800E 180M, build time 35sec ( with tech 1 engee ).
- Tech 1 Flying Anti Air Defense : Cost Change 2000E 200M, build time 35 sec ( with tech 1 air engee ) and health increased to 1500 ( from 1200 ).
- Tech 1 Mass Extractor : Health decreased to 600 ( from 800 )

- Tech 2 Sea Factories : cost decraesed for the tech 1 => tech 2 : 35000E 2900M ( from 40000E 3050M ), time to build change 3min10sec ( from ... too much )
- Tech 2 Air Factories : cost decreased for the tech 1 => tech 2 : 35000E 2900M ( from 40000E 3050M ), time to build change 3min10sec ( from 4min10 )
- Tech 2 Lands Factories : cost decreased for the tech 1 => tech 2 : 35000E 2900M ( from 40000E 3050M ), time to build change 3min10sec ( from 4min10 )
- Tech 2 Orbitals Defenses : Removed. ( i will transform them later )
- Tech 2 Anti Air Defense : cost change -20%, build time -20%
- Tech 2 Arty installation : Cost change -20%, max range +30%, rate of fire x2, health -40%.

- Tech 3 Air Factories : cost decreased for the tech 2 => tech 3 : 175000E 8500M ( from 175000E 11800M ), time to build change 4min35sec ( from 13min10 )
- Tech 3 Land Factories : cost decreased for the tech 2 => tech 3 : 175000E 8500M ( from 175000E 11800M ), time to build change 4min35sec ( from 13min10 )
- Tech 3 Sea Factories : cost decreased for the tech 2 => tech 3 : 175000E 8500M ( from 175000E 11800M ), time to build change 4min35sec ( from 13min10 )
- Tech 3 Naval battleships -35%/45%
- Tech 3 Navalnuke subs -35%/45%
- Tech 3 NavalAircraft carier -35%/45%
- Tech 3 Strategic Nuke Launcher weapon cost : Missile cost 750000E and 8000M ( From 1350000E and 12000M )
- Tech 3 Nuke subs marines weapon cost : Missile cost 900000E and 9000M ( From 1800000E and 15000M ). Max radius 250 ( from 1024 ) Min radius 0 ( from XXX ).
- Tech 3 Anti Nuke Defense weapon cost : Missile cost 288000E 3240M ( from 360000E and 3600M )
- Tech 3 Arty Installation : Cost decreased by 40% and time to build 30%
- Tech 3 SAMs costs reduced significantly from 1400M 12000E to 800M 8000E



UEF :

- Tech 1 Elite Heavy Submarine : Water effect fixed.
- Tech 1 shield structure : build time /2
- Tech 1 Craft Launch ( navy transport ) : Add !

- Tech 2 Naval Shield Boat : Increase Shield ship cost by 30% from 1040M 10400E to 1300M 13000E
- Tech 2 Support Bomber : Tower drop cost inscrease by 10% ( , health x4 ( 2060 from 515 ), plane cost increase by 10%.
- Tech 2 Craft Launch ( navy transport ) : Add !

- Tech 3 Missile Mobile launcher : Weapon fixed, damage 800, max radius 180 ( from 80 ), cost increased by 100%.
- Tech 3 Nuke Sub-Marine Cruise Missiles weapon changes : 6 missiles 350 damages at 0.05 rate of fire. Max radius 180 ( from 175 )
- Tech 3 Arty installation new weapon test wink ( if it is good i will do the same for each faction )
- Tech 3 Air transport : cost decraesed -30%
- Tech 2 Craft Launch ( navy transport ) : Add !

Aeons :

- Commander : Shield fixed.
- Tech 1 Experimental Hover tank : Build perimeters fixed
- Tech 1 Experimental Spaceship : Build perimeters fixed, Anti air weapons decraesed by 10%, cost decrasead by 10% ( 90000E 5850M).
- Tech 1 Naval Hydro generator : Min depth fixed 5 ( from 0 ).
- Tech 1 Craft Launch ( navy transport ) : Add !
- Tech 1 Air engeener size reduced.

- Tech 2 Craft Launch ( navy transport ) : Add !

- Tech 3 Nuke Sub-Marine Cruise Missiles weapon changes : 4 missiles 700 damages at 0.05 rate of fire. Max radius 180 ( from 175 )
- Tech 3 Experimental Defense Center : Cost decraesed by 30% ( 635000E 175000M )
- Tech 3 Craft Launch ( navy transport ) : Add !


Cybran :

- Tech 1 Experimental Missile Launch Bot : Deploy and weapon fixed.
- Tech 1 Craft Launch ( navy transport ) : Add !
- Tech 1 Cybran engeener icone : fixed.

- Tech 2 Support Bomber ( 5 rihnos ) : Drop cost increased by 30%, plane cost by 10%, health x7.
- Tech 2 mobile stealth generator Increased speed, acceleration.
- Tech 2 Craft Launch ( navy transport ) : Add !

- Tech 3 Nuke Sub-Marine Cruise Missiles weapon changes : 3 missiles 600 ( destroy = 3 mini rocket wink )damages at 0.05 rate of fire. Max radius 180 ( from 150 )
- Tech 3 Experimental Anti Nuke Defense : Cost -20% and build time -30%, rate of fire decreased by 150%, now the weapon need 15000E to firering.
- Tech 2 Craft Launch ( navy transport ) : Add !

Seraphims
- Tech 1 Craft Launch ( navy transport ) : Add !

- Tech 2 Craft Launch ( navy transport ) : Add !

- Tech 3 Land Mobile Nuke Missile launcher : weapons cost changes : 1000000E and 10000M and max radius change 250 ( from 200 )
- Tech 3 Nuke Battleship : weapon cost : Missile cost 900000E and 9000M ( From 1800000E and 15000M ). Max radius 250 ( from 1024 ) Min radius 0 ( from XXX ).
- Tech 3 Craft Launch ( navy transport ) : Add !



Experimental Wars (1.92) - Screenshots  
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Experimental Wars (1.92) - File Download Options  

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Experimental Wars (1.92) - Readme  
Readme File:
If you have a previous relaese of experimental Wars

1 . Go in " My documentsMy GamesGas Powered GamesSupreme Commander Forged AllianceMods " and delette " SoftLastAsdruMod folder "

2 . Unzip the folder who is in the experimentalwars192.zip in " My documentsMy GamesGas Powered GamesSupreme Commander Forged AllianceMods ".


If you don t have a previous relaese of experimental Wars

1 . Unzip the folder who is in the experimentalwars192.zip in " My documentsMy GamesGas Powered GamesSupreme Commander Forged AllianceMods ".


If the mod do not appear in mod manager ( in game/ mods option )

1 . Unzip the folder who is in the experimentalwars192.zip in " D:Program FilesTHQGas Powered GamesSupreme Commander - Forged AllianceMods ". ( create the " Mods " folder if you do not have it )


Experimental Wars (1.92) - User Comments  
The following comments are owned by the user that posted them. SupComFiles is not responsible for their content.

Total comments: 22 | Last comment: 04-07-2011 at 19:25

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: Eluvatar (Member) - 09-02-2009 at 15:37

 Expand#2 - Posted by: Reaper948 (Staff) - 09-02-2009 at 19:47

 Expand#3 - Posted by: orca464 (Member) - 09-03-2009 at 23:31

 Expand#4 - Posted by: Crathes (Member) - 09-06-2009 at 10:31

 Expand#5 - To Crathes - Posted by: asdrubaelvect (Member) - 09-06-2009 at 11:52

 Expand#6 - Posted by: katanamies (Member) - 09-08-2009 at 00:09

 Expand#7 - Posted by: katanamies (Member) - 09-08-2009 at 00:10

 Expand#8 - To katanamies - Posted by: asdrubaelvect (Member) - 09-08-2009 at 05:34

 Expand#9 - Posted by: Petroph (Member) - 10-04-2009 at 15:53

 Expand#10 - About the commander... - Posted by: NuclearKing (Member) - 10-16-2009 at 10:33

 Expand#11 - Posted by: Petroph (Member) - 10-17-2009 at 08:15

 Expand#12 - ACU upgrade time is crazily high - Posted by: ProfessorMudkip (Member) - 11-07-2009 at 10:44

 Expand#13 - to ProfessorMudkip - Posted by: asdrubaelvect (Member) - 11-09-2009 at 00:15

 Expand#14 - Posted by: thatguy27 (Member) - 11-12-2009 at 21:03

 Expand#15 - Posted by: thatguy27 (Member) - 11-16-2009 at 21:48

 Expand#16 - Making it to use much easier. - Posted by: wowzzz (Member) - 11-22-2009 at 02:41

 Expand#17 - download with gpgnet - Posted by: asdrubaelvect (Member) - 11-22-2009 at 04:39

 Expand#18 - so cool - Posted by: wowzzz (Member) - 11-29-2009 at 05:04

 Expand#19 - what he said - Posted by: ALGALIAREPT666 (Member) - 12-10-2009 at 05:22

 Expand#20 - actually, maybe something different - Posted by: ALGALIAREPT666 (Member) - 12-10-2009 at 05:23

 Expand#21 - Posted by: seraphim11 (Member) - 01-30-2011 at 10:45

 Expand#22 - help - Posted by: killakam (Member) - 04-07-2011 at 19:25



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