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Supreme Commander Downloads > Modifications > Units:
Hawk's Mod Pack (5.2)
Filename: hawksmodpack3new.rar


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
32.58 MB
5.2
2nd_Lt_hawkeye
6461
07-10-2007
Modifications > Units


Average User Rating: 6.8
Number of Votes: 12
Related Files:
Latest 5 Modifications > Units:
- Big O's new ASF's V4.2 (Vanilla) (4.2)
- SACU Mod (0.9)
- Lordmaniac'sModVer3
- Rapid Fire Artillery Defence (1.1)
- Spread Attack (1.0)

3 Other Files by 2nd_Lt_hawkeye:
- Hawksmod FA, v2 (2.0)
- Hawk's Mod (4.1)
- Hawk's Mod Pack


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Hawk's Mod Pack (5.2) - File Description  


Tech: 10
Balance: 8
Quality: 9
FunFactor: 10
Stability: 10
Creativity: 8
Size vs. Usefulness: 10

Overall Rating: 9.3

Description:
Lt_hawkeye's Mini-Experimental Mod

This is a mod that adds 6 new units to the game:

Mini-CzarfrownApostle)
Health:1250
Cost Energy:107500
Cost Mass:6450
BuildTime:12900(7mins 10 sec)
Weapons:Air to Surface Missilesx4
Depth Chargesx2
Fizz Launchersx2
Mini-Quantum Beam Generator
Built By: T3 Air Factory
Mini-MonkeylordfrownVenom)
Health:5250
Cost Energy:45000
Cost Mass:6750
BuildTime:13500(7mins 30sec)
Weaponsstick out tongueusle Lasersx2
MicroLaser
Abilities:Stealth
Built By: T3 Land Factory
Mini-SoulRipperfrownRevolutionary)
Health:1500
Cost Energy:63000
Cost Mass:4200
BuildTime:12600(aprox 7 mins)
Weapons:Burst Rocketsx2 (4 rockets per salvo)
Cerberus Laser
Nanite Missile Systemx2
Built By: T3 Air Factory
Mini-ScathisfrownRebel)
Health:800
Cost Energy:71250
Cost Mass:4750
BuildTime:14250(aprox 8 mins)
Weapons: Rapid Fire Artillery
Abilites: Immobile while firing
Shots stun enemies
Nano Bots: Can repair itself
Built By: T3 Land Factory
Mini-TempestfrownStormfront)
Health:45000
Cost Energy:150000
Cost Mass:18750
BuildTime:22500(approx 12 mins 30 secs)
Weapons: Burst Oblivion Cannon(3 shots per salvo)
Chrono Torpedosx6
Abilities:Submersible
Built By: T3 Naval Factory
Mini-Mavor:
Health:
Cost Energy:840000
Cost Mass:360000
BuildTime:18000(approx 28 mins with engineer 10 mins with SCU)
Weapons: Hyper Velocity Flak AA
Hyper Velocity Artillery Cannon
Abilities: Switch Weapons Air/Ground
Built By: T3 engineers and Coms
Mini-FatboyfrownFireStorm)
Health:2500
Shield:2500
Cost Energy:350000
Cost Mass:24500
BuildTime:10500(approx 12 mins with engineer 5:50 with SCU)
Weapons: Hells Fury Napalm Cannonsx4
Side Mounted Riot Gunsx2
Angler Torpedo
Abilities: Amphibious
Sheild
Built By: T3 Engineers and Coms.
Mini-Galactic CollosusfrownHercules)
Health:8000
CostEnergy:350000
CostMass:30000
BuildTime:12000(approx 13 mins with engineer 7 mins with SCU)
Weapons: Pulse Eye Laser
Tractor Clawsx2
Abilities: Amphibious
BuiltBy: T3 Engineers and Coms
Mini-Atlantis:
Health:4000
CostEnergy:80000
CostMass:6000
BuildTime:12000(approx 6 mins 40 secs)
Weapons: Angler Torpedox4
Hyper Velocity Missile
Abilities: Sonar
Radar
Submersible
BuiltBy: T3 Factory

**************************Changes in V5.2*******************************
-Mini Mavor is now AA only frown
**************************Changes in V5.1*******************************
-Mini-Tempest doesn't work with formations yet(fixed)
-Mini-Atlantis doesn't work with Formations as of yet.(fixed)

**************************Changes in V5*********************************
-Added Mini-GC
-Added Mini-Atlantis
-Added Mini-Fatboy
-Resized ML beam, GC beam, and Czar beam to proper sizes
-Added new visual effect to the Scathis Shells
**************************Changes in V4*********************************
-Added Mini Tempest
-Added Mini Mavor

**************************Changes in V3.5*******************************
-Slowed Mini-ML down a bit and fixed the sliding when it turned issue
-Gave the Mini-ML health increase 5250--->5500
-Slowed Down ROF of Mini-Czar Fizz from 2--->1
-Increase in health of Mini-SoulsRipper from 1500---->1750
-Increase in Health of Mini-Czar from 1250--->1500
-Reduced Czar Death Crash Damage.

**************************Changes in V3.0*******************************
-Added Mini-SoulRipper
-Added Mini-Scathis
-Mini-ML is now transportable

**************************Changes in V2*********************************
-Mini-ML tweaked a bit
-Added Mini-Czar

**************************Changes in V1*********************************
-Mini-MonkeyLord!!

**************************Known Issues**********************************
-Mini-Mavor cannon barrel doesn't telescope like it should
-Force Firing the Mavor will cause it to shoot straight up and
destroy your own base



Hawks Unit Addon Mod

This mod adds 13 new unit(s) to the game, some more are on the way.
********************************V3**************************************
New unit:
Cybran:
Warrior T2 Amphibious Assault Bot
Weapons: Lightning gun
Rapid fire light laser
ZapperMkII(needs new name): T3 Lighning stun defense.

Aeon:
Crusader T2 Amphibious Assault Bot
Weapon: Sonic Emitter
UEF:
Mech Marine MKII(needs name too )
T2 Amphibious Assault Bot
Weapon: Dual Chainguns
New Buildings for all factions
-Lambda Field Generator
Back Story:
An Aeon scientist discovered the technology while studying a piece of Seripham tech. The device was accidentally activated and repelled all objects that were thrown at it. After much research and development the Aeon succeeded in controlling the power field and utilized it as a defensive structure. Brackman's obsession with Seripham tech led the Cybrans to acquire a piece of the technology, thus enabling them the ability to create a building, tho not a effective as the Aeon. The UEF in turn acquired pieces of the the Tech from attacking both Cybran and Aeon bases, and then they were able to reverse engineer the tech as well. Throughout several battles all three side discovered ways to bypass the fields protective power, the Cybrans were the ones that discovered that the field did not protect against laser fire, an the UEF were the ones that discovered that the use of Artillery and tactical missiles bypassed the field as well.
Aeon:
Lambda Field Generator
Built at T4
Energy Drain: 4500
Build time: 10 mins
Health: 3250

Cybran
Lambda Field Generator
Built at T4
Energy Drain: 5500
Build Time: 12 mins
Health, 2000
Has Nano bots for self repair.

UEF
Lambda Field Generator
Built at T4
Energy drain 5500
Build Time: 12 mins
Health 2500
********************************V2.1************************************
-Rapier now has icon
-Bismark now has icon and new projectile
-Beam weapons aiming too far in front of targets issue fixed
********************************V2**************************************
-Aeon tech 3 PD:
Judgement
Weapon: Heavy Beam Cannon

-Aeon Hover Cruiser
Genesis Class
Weapons: Rapid burst Oblivion Cannonsx2
Rapid fire AA Pulse Cannon
Can Hover and has personal shield

-UEF Laser Assualt Bot:
Rapier
Weapon: Rapid fire assualt lasers
Personal Shield

-UEF Super Battleship
Bismark Class
Weapons: Heavy Long Range cannonsx3
Dual Barreled Laser PD/AAx4
Phalanx TMDx2
Has a personal Shield

******************************V1*************************************
-Adds Cybran Heavy Destroyer:
Reaper Class
Weapons: Dual Barreled Beam Cannon
Quad Barreled AA/PD Cannon
Nanite Torpedosx2
Can Be built on land as well

-Adds Cybran Heavy Battleship:
SeaDragon Class
Weapons: Front Mounted Heavy Beam Cannon
Back Mounted Proton Cannon
Quad Barreled PD lasersx2
Zapper Anti-Air Gunx2
Nanite Torpedosx2

-Addes UEF T2 Chaingun Defense:
Saw
Weapon: Chaingun
Built at Tech 2
Abilities: Switch targets(air/ground)

**************************Known Issues**********************************
-Lambda Field Generators cannon be turned off, even when you have no energy
-Genesis formation bug fixed, but it now shows up in the land factory

**************************Installation:********************************

Just extract the HawksMod.scd to you supremecommandergamedata folder
then enable the mod(s) in the mod manager

be sure to delete any old versions of my mod.

**************************Credits***************************************

Lt_hawkeye - modder/mod creator

Exavier_Macbeth - Modder: for letting me use his old Wildfire Weapons and his HVMs
and for teaching me a lot of stuff, also for letting me use other things as well
(check out his mod at http://forums.gaspowered.com/viewtopic.php?t=3164 )

Thanks to Anonymous for editing some models for me.

Thanks to MordainThade for most of the unit names
Thanks to PUREVENOM for the name of the GC
Thanks to RAZORLIGHT for the ML name and for Bismark name
Thanks to budurahm for the Reaper's Name
Thanks to Ultimentra for the Genesis idea and name, and for the Rapier name



Hawk's Mod Pack (5.2) - Screenshots  
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Hawk's Mod Pack (5.2) - File Download Options  

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Hawk's Mod Pack (5.2) - User Comments  
The following comments are owned by the user that posted them. SupComFiles is not responsible for their content.

Total comments: 15 | Last comment: 05-22-2011 at 14:29

Click the Expand symbol to expand all comments (view full comments)

 Expand#1 - Posted by: WindowsVistaGeek19 (Member) - 07-10-2007 at 11:50

 Expand#2 - Posted by: 2nd_Lt_hawkeye (Member) - 07-10-2007 at 15:04

 Expand#3 - Posted by: WindowsVistaGeek19 (Member) - 07-10-2007 at 20:20

 Expand#4 - Posted by: buckfast76 (Member) - 07-13-2007 at 10:00

 Expand#5 - I know you hawk - Posted by: Vinegarmoon (Member) - 07-13-2007 at 11:23

 Expand#6 - Posted by: 2nd_Lt_hawkeye (Member) - 07-13-2007 at 14:59

 Expand#7 - Posted by: 2nd_Lt_hawkeye (Member) - 07-13-2007 at 22:46

 Expand#8 - cool - Posted by: timpie (Member) - 07-17-2007 at 02:29

 Expand#9 - arrrggg - Posted by: fett (Member) - 08-16-2007 at 19:13

 Expand#10 - Posted by: 2nd_Lt_hawkeye (Member) - 08-21-2007 at 13:00

 Expand#11 - vinegarmoon is from eawfiles - Posted by: the202 (Member) - 09-13-2007 at 08:58

 Expand#12 - Posted by: WindowsVistaGeek19 (Member) - 11-04-2007 at 13:05

 Expand#13 - Having Problems with Unit mods... - Posted by: FaceCake (Member) - 01-27-2008 at 16:32

 Expand#14 - Posted by: kbed (Member) - 04-06-2008 at 05:09

 Expand#15 - pls read this - Posted by: myfeetrcold (Member) - 05-22-2011 at 14:29



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