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Supreme Commander Downloads > Modifications > Units:
Owning Experimental Units (1.0)
Filename: owning_exp_v1.zip


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117.25 KB
1.0
Eluvatar
403
08-27-2007
Modifications > Units


Average User Rating: 10
Number of Votes: 1
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Owning Experimental Units (1.0) - File Description  

  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!





Description:
Eluvatar (LoTR reference?) makes his SupComFiles debut with a nice, useful mod for us people who love our experimental units.

In this mod, the author beefs up the experimental units for each faction. The weapons for each unit have been upgraded and are now stronger, and each unit carries more health. Additionally, all of the units have some form of health regeneration. Shields have been added to most of the experimentals, and now they move and turn faster. Installation instructions have been included in the readme for those of us who are unsure of how to install it (we have a guide here, you know...).

Altogether, it's not a very original idea and has been done before, several times, but it is still a decent mod. The shields are done differently then other mods and the speed increase is a nice addition to the health and weapons increase in my opinion. Personally, I think this mod makes these units overpowered, hence making the game into a case of "Who ever can make it to tech 3 and build some experimentals wins!" which I don't find very enjoyable. Asside from that, if your just messing around, it's a great mod and the idea could be expanded upon to other units besides experimentals (land scouts of death!!!!).

-WindowsVistaGeek19




  NOTE: This file has become outdated and there's a newer / better version available.
  You can still get this file but we suggest you have a look at the NEW / UPDATED VERSION first!




Owning Experimental Units (1.0) - Screenshots  
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Owning Experimental Units (1.0) - File Download Options  

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Owning Experimental Units (1.0) - Readme  
Readme File:
#########owning experimental units############

######what i do:######

i make the experimental units much stronger
their weapons health and they all have some health regen rate now
i also added shields to most of them aswell they also move faster with increased turn raidus

#######how to install#######

just place experimentalunits.scd in your gamedata folder and enable in the game menu

########legal stuff########

you may use this in your mod if you want just let me know where i can find it and let me know
i would also be glad if you put me in the credits

##########contact###########

my email is hahn.kev@gmail.com

contact me if you have any errors or problems and i will try to fix it in the next realese

###########misc#########

if you have a feature request for the next realese put it in the comments




thanks for downloading my mod


Owning Experimental Units (1.0) - User Comments  
The following comments are owned by the user that posted them. SupComFiles is not responsible for their content.

Total comments: 7 | Last comment: 09-02-2007 at 12:12

 #1 - 08-27-2007 at 21:53
Eluvatar
From:
Joined: October 26th, 2006
Posts: 498
wow you are the first person ever to mention the LoTR reference before and I will be working on increasing more of the units in the game I recommend using this mod with Hawk's Mod Pack because you get more strong unitsRock

 #2 - 08-28-2007 at 04:11
WindowsVistaGeek19
Joined: August 18th, 2006
Posts: 813
Although it is spelt "Iluvitar" stick out tongue

 #3 - 09-01-2007 at 00:42
calavoow
From:
Joined: September 7th, 2005
Posts: 176
How about a mod that makes you create expiremental lvl 1 untis, lvl 2 units, and so on in the factory as fast as the strongest unit of that level was build. (Like 5 second for lvl 1, 40 second lvl 2)

 #4 - 09-01-2007 at 12:40
Eluvatar
From:
Joined: October 26th, 2006
Posts: 498
hum sort of like hawks mini experimental

 #5 - 09-02-2007 at 06:40
WindowsVistaGeek19
Joined: August 18th, 2006
Posts: 813
Yea, that's what comes to mind when I so your comment.

 #6 - 09-02-2007 at 06:41
WindowsVistaGeek19
Joined: August 18th, 2006
Posts: 813
*saw your comment

 #7 - 09-02-2007 at 12:12
Eluvatar
From:
Joined: October 26th, 2006
Posts: 498
ok i'l think about it my next verson should be coming out soon so look at that



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