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| QAI main mods (N+7) - File Description |
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Description:
See the homepage first!
In a nutshell:
UEF got bigger and badder, with nukecannon, experimental shield, resource generator, stardestroyer
Cybran have invisibility fields, resource giving router systems
Aeon got teleported - buildings, and units with this ability can be stopped by anti-teleport towers only
Seraphim have lambda shields, teleporting engineers (the only side who haven't got flying ones), and a manual necro tower
A lot of surprises.
Disclaimer:
It's easier to say, that nothing from these is my work.
I've ruthlessly modified other people's work, to being able to use them together.
Any bug, glitch, and error hereupon is not their responsibility.
If you have ideas, or found anything funny, obsolete or buglike, tell me.
I believe that people are clever, emotional beings.
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|  | | QAI main mods (N+7) - Screenshots |  | Screenshots: |  |

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| QAI main mods (N+7) - File Download Options |
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Primary Download Locations: | | Name: Location: Provided by: | Worldwide Mirror by FileFront USA Central FileFront.com | | | |
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|  | | QAI main mods (N+7) - Readme |  | Readme File: QAI Technologies Inc. presents:
The Battlefield Survival package
INSTALL:
Install Forged Alliance first.
Download, and run this:
http://normal.csucs.hu/cucc/FA/patch.exe - this is the latest patch renamed, you can install the original from the homepage
Extract these two zips into GAMESDIRTHQGas Powered GamesSupreme Commander - Forged Alliance
http://normal.csucs.hu/cucc/FA/maps.zip
http://normal.csucs.hu/cucc/FA/ujcucc.zip
In GAMESDIRTHQGas Powered GamesSupreme Commander - Forged Alliancebin
-run My Speed.exe with backup - it changes ForgedAlliance.exe, you maybe need it for normal play - it makes the automatic game slowdown disappear
-run Core Maximizer.exe, set it to ForgedAlliance.exe, and let it be running - this makes use of all the processor cores
And you are now ready for combat.
Have fun!
Normalius - aka Miklos Piskator at normal@freemail.hu
Ha még mikrofonod is van, regisztrálj ide: http://www.xfire.com/profile/normal72/
Pictures and videos can be found here:
http://www.xfire.com/profile/normal72/
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What mods shold be ON?
1500 for humans - set the game "prebuilt units" on!
ALROBS GUI Mod - auto metalmakers, SHIFT+G group target assignment
Alien Nation transport and Unit Additions
BlackOps Alternate Reality, Global Icon Support, Naval Rebalance, Special Weapons, Unleashed, Unleashed Balance Changes
BlackOps Adv Command Units (for normal commanders) OR BlackOps Buffed ACUs (for guerilla commanders)
Cliffhanger extreme - you can build on most slopes
Normalius Unit Matrices - my compilation, and race abilities
Supreme Shields - big shields with kaboom
T3 engineering stations
TA Metal Style maps - you can build metal extractors everywhere
TVG 4.86 Total Veterancy
Terran Bunker - a little shielded T1 omni building
Water World - to build underwater
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As all know, when the infamous cybran repairman Normalius interfaced with a faulty QAI ACU, he acqured the ability to analyze, and recreate destroyed and defunct technologies.
Thanks to the experimental liquid-logic matrices, he now can shift around engineering data with his meager knowledge.
As much as they say he's mad, periodically he makes available the army matrices for download for aspiring commanders from his bogus fansite QAI Technologies Inc.
The changes from the previous versions cannot be estimated, but it seem that he has some strange honor - sometimes even installing weaknesses.
On windy, dark nights, cybran mothers warn their children to sleep, unless they want the invisible QAI of Normalius scan, and change their implants.
The transmission begins with a long list of explanation about the found technologies in battlefield wrecks:
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Respect the working class, and pay homage to these great fabricators:
UEF Advanced holographic Jamming - Resin_Smoker
http://4th-dimension.rockt.es/
Alien Nation's Unit Additions, Alien Nation's Transport Mod - PUREVENOM,Legion Darrath,Seiya,Zodius,redattack34,C.Lupus,prycey,Lurkily,dcbo89 and Kodoschaf
http://forums.gaspowered.com/viewtopic.php?f=2&t=18112&start=0
Blackops - Lt_hawkeye, Exavier Macbeth, DeadMG
http://forums.gaspowered.com/viewtopic.php?f=7&t=31172
ALROBS Customized all-in-one GUI Mod pack for FA - alrob
HTTP://www.agr-nwo.com
Base Assault - duncane
BlackOps Adv Command Units - Exavier Macbeth
http://forums.gaspowered.com/viewtopic.php?t=35265
BlackOps Buffed ACUs - Exavier Macbeth + Normalius
Modification of the above with liquid logic matrices (unstable version) for fast ACU-transforming abilities.
BlackOps Alternate Reality - Lt_hawkeye
BlackOps Unleashed Balance Changes - Lt_hawkeye
http://forums.gaspowered.com/viewtopic.php?t=31172
BlackOps Special Weapons - Exavier Macbeth
http://forums.gaspowered.com/viewtopic.php?t=40574
BlackOps Naval Rebalance - Exavier Macbeth
http://forums.gaspowered.com/viewtopic.php?t=40574
BlackOps Global Icon Support Mod - Exavier Macbeth
http://forums.gaspowered.com/viewtopic.php?t=36996
BlackOps Unleashed - Lt_hawkeye
http://forums.gaspowered.com/viewtopic.php?t=31172
Terran Bunker - Normalius
My meager try to make a transport building is not finished.
Capinator - BulletMagnet
Chain of Command - Cockmaster 3000
zugone@gmail.com
Cliff Hanger extreme. - Florian Draxler (Keugon)
debughelper
Divide Unit Cap - Sorian
Prebuild Paragon - Legion Darrath
My code installed here makes humans play by 1500 AIs just the original unit caps - it's in the wrong place.
TA Metal Style Maps
Mo' Def, Mo' Storages - Presskohle/Hackbart
basemen@gmx.net
I had to take out AI-code here - it made the Seraphim maaad...
Supreme Shields - GJohnny
Pretty big baang, if you take out one.
T3 Engineering Stations - Ghaleon
http://forums.gaspowered.com/viewtopic.php?t=31020
TerraFormer - Limitz
http://forums.gaspowered.com/viewtopic.php?p=477601
TVg V4.83 - TotalVeterancy - Eni, maintained by Ghaleon
http://forums.gaspowered.com/viewtopic.php?t=40012
Unit Cap x4 - Ghaleon
Water World - finesse, thanks to Legion Darrath and Atlis for their water mods
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So guys, what you'll got with this?
UEF gets a massive amount of units - dual satellite system, stardestroyer, atomic cannon - and holo-jamming...
AEON teleports - mainly land units, and some buildings, and in limited form some experimentals too, even it takes ages...
CYBRAN - cloaks, and stealths, slow firing anti nuke cannon...
SERAPHIM - necro-station, lambda field shield, stellar gateway, fast-teleporting T3 engineers...
ALL sides get a ton of units and buildings, some experimentals can be built in the Gateway
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| QAI main mods (N+7) - User Comments |
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The following comments are owned by the user that posted them. SupComFiles is not responsible for their content.
Total comments: 3 | Last comment: 08-06-2011 at 05:31
Brandon007 Joined: October 10th, 2010 Posts: 4 | Werent you told NOT to upload this mod without permission from all the original authors? If I recall, Lt_Hawkeye and the BlackOps team never gave you permission to use their mods in your mod.
I request that this Mod be taken offline Immediatly. |
seraphim11 Joined: January 17th, 2011 Posts: 4 | there are little minor issues : the cybran spaceship does not fire all it does is make these red lasers come down from the sky and stay their for the rest of the map,the anti nuke eperimental for cybrans has bad texture because it is all red when i play as red or it is all blue when you play on the blue team.Also the Tech 2 spaceship for UEF does not fire after teleported. But still great mod! |
normal Joined: March 28th, 2010 Posts: 6 | And here is a new mix, because 2 of the mod teams released new versions:
http://www.gamefront.com/files/20634858/ujcucc_zip
After installing please delete modsNormaliusunitsUAS0401 directory, and it's contents.
It's NOT a MOD and it's not MINE.
The units got here from real mods, what we just play, and played, rebalanced by adding single units from here and there.
Any feedback would be appreticated to make this collection go smoother!
Nukes, and protection:
Cybran have a slow firing experimental tower, which uses energy to fire, but does not needs missiles. Aeon got a Guardian experimental, a hoverdisc which shoots anti nukes, and have a big shield. Seraphim battleships has antinukes and nukes, and a puny T3 nuke launcher hovercraft.
Teleport:
All ACUs can teleport, and change their weapon layout quickly in the new 3x3 uprade grid (viva Blackops Team).
Every side gets a few teleporting units, except cybran who gets none, and aeon, with lot of teleporting units and buildings.
And there are the needed T2 and T3 anti-teleport towers. Every ACU and SACU got it built in, too.
Intel:
New units, radar scramble with holograms, even cloaking units and towers at the Cybran side.
Building:
Seraphim T3 builders can teleport in a moment anywhere, to rebalance the fact that all other sides got special flying T3 engineers now.
To help the fact, that Seraphims got a few units compared to the other sides they get a T3 Necro Station engineering tower, which only works in manual mode, and not cheap. All sides get T3 engineering stations, and some T3 airbases can help to build, too.
Economy:
Aeon still has the Paragon, UEF gets an experimental facility which gives some metal, and more energy, and cybran a tiny T2 unit which can transform to an upgradable Router unit.
Every side can build experimental metal extractors with special powers - beware the energy cost, and death explosion!
There are lots of types of storages, even on experimental level.
Unit worth:
By the Total Veterancy mod, every unit and building doing their job gets stronger. Old bases, survivors of battles, routine builders now worth more than their initial prices. Real oldies even get more than one life.
Pics:
http://www.xfire.com/profile/normal72/screenshots/spcmdr/
Vids:
http://www.xfire.com/profile/normal72/videos/
The sure link, which gets most updated is http://normal.csucs.hu/cucc/FA/ujcucc.zip and maps.zip, but slow as hell, because it's HUN. |
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