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Supreme Commander Downloads > Forged Alliance X-Pack > Modifications > Structures:
T3Engineeringstations (2.0)
Filename: t3engineeringstationsv2.zip


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3.09 MB
2.0
Ghaleon
http://forums.gaspowered.co...
2738
08-13-2008
Forged Alliance X-Pack > Modifications > Structures


Average User Rating: 6
Number of Votes: 2
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Other Files by Ghaleon:
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T3Engineeringstations (2.0) - File Description  


Tech: 10
Balance: 10
Quality: 9
FunFactor: 10
Creativity: 8

Overall Rating: 9.4

Description:
well here is a mod (that is what you came here for right eek! ) that give every one engineering stations (yaya equality for all)
but as I am a fan of diversity I am not shure how much I like this but I think that I will be using it in lan partys for now stick out tongue



T3Engineeringstations (2.0) - Screenshots  
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T3Engineeringstations (2.0) - File Download Options  

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T3Engineeringstations (2.0) - Readme  
Readme File:
description:

This mod contains Tech Level 3 Engineering Stations directly buildable for all Factions.

Cybran and UEF Stations mimic the fully upgraded T2 equivalents.
Upgrading costs have been added.

V1 matches VanillaFA balance.
V2 matches Patch 3598 balance (nerfed buildpower).

The Prayer: Aeon T3 Engineering Station
Quickly built, but lacks hp and most importantly range.
Buildpower equivalent to fully upgraded Cybran station.
flimsy but efficient.

Hiyathuum: Seraphim T3 Engineering Station
Highest buildrate and -range at the expense of increased buildtime and higher costs.
typical seraphim over-the-top unit.

detailed stats below:
numbers in square brackets denote v1 balance
Aeon T3 Engineering Station: The Prayer
Health: 1200
mass: 1250
energy: 6250
build time: 2500
build rate: 45 [60]
build radius: 15

Cybran T3 Engineering Station: The Hive (ED3)
Health: 2750
mass: 930
energy: 5450
build time: 5700
build rate: 45 [60]
build radius: 25

UEF T3 Engineering Station: The Kennel
Health: 3000hp
mass: 1050
energy: 5250
build time: 3100
2 drones w/build rate: 20 [25] each, total 40 [50]

Seraphim T3 Engineering Station: Hiyathuum
Health: 3600
mass: 1350
energy: 6750
build time: 4000
build rate: 60 [75]
build radius: 30

For reference the default Engineering Stations:
Numbers in brackets denote total costs.
Square brackets VanillaFA values.


Cybran T2 Engineering Station: The Hive (ED1)
Health: 500
mass: 450
energy: 2250
build time: 900
build rate: 15 [20]
build radius: 15

Cybran T2 Engineering Station: The Hive (ED2)
Health: 1250
mass: 240 (690)
energy: 1600 (3850)
build time: 1600 (2500)
build rate: 20 [40]
build radius: 20

Cybran T2 Engineering Station: The Hive (ED3)
Health: 2750
mass: 240 (930)
energy: 1600 (5450)
build time: 3200 (5700)
build rate: 45 [60]
build radius: 25

UEF T2 Engineering Station: The Kennel
Health: 1000hp
mass: 550
energy: 2750
build time: 1100
1 drone w/build rate: 20 [25]

UEF T3 Engineering Station: The Kennel
Health: 3000hp
mass: 500 (1050)
energy: 2500 (5250)
build time: 2000 (3100)
2 drones w/build rate: 20 [25] each, total 40 [50]


further notes:
There are no custom models for Aeon and Seraphim stations. Both use their respective Tech 2 TMD model and icon.
Since I hope to eventually include better fitting models I did not bother to change textures or icons.
Please contact me if you want to contribute.

On the bright side, effects work properly.

I decided to add up all upgrading costs, making the Cybran T3 station a pain to build, but it still is the cheapest, best performing all-round variant.
A side effect is the doubled filesize of the mod.

Due to the Cybran and UEF stations being seperate units they will not group with the corresponding original versions when doubleclicked or CTRL-Z'ed.
That is until I write a script to rectify that, or someone kindly supplies it to me 8).

There's supposedly a zoom pop issue with the "new" UEF T3 stations i was unable to reproduce.
I appreciate bug reports and balance suggestions.

enjoy~


T3Engineeringstations (2.0) - User Comments  
The following comments are owned by the user that posted them. SupComFiles is not responsible for their content.

Total comments: 4 | Last comment: 08-15-2008 at 23:04

 #1 - 08-14-2008 at 08:38
baboolaba
From: (wouldnt u like to know :P)
Joined: December 30th, 2007
Posts: 154
OMFG YES FINALY NOW I CAN PLAY AEON WITHOUT HAVING TO WORRY ABOUT THERE HORRIBLE CUILD SPEED!!!!!!!!!!!! oh and serphim too i guess lol thanks for hte mod been to long since we have had another mod for FA

 #2 - 08-15-2008 at 11:40
Eluvatar
From:
Joined: October 26th, 2006
Posts: 498
the one for the aeon is almost worthless cause of its small range. but it can help when massing units and stuff. the seraphim one is amazing thou cause it builds so fast

 #3 - 08-15-2008 at 14:52
Ghaleon
Joined: August 15th, 2008
Posts: 1
welcome

yeah, the Aeon one was intended as being "nerfed" so the paragon and restorer people do have something less powerful than the rest.
it'll be especially uncomfortable to build fabfarms with this one.

i did consider to boost the range a bit, but then decided against it.

 #4 - 08-15-2008 at 23:04
Eluvatar
From:
Joined: October 26th, 2006
Posts: 498
you could make it twice as long to build. and increase the range
but yes no matter how long it takes to build it would still unbalanced



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