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Supreme Commander Downloads > Forged Alliance X-Pack > Maps > 2-4 Players:
The War (2.0)
Filename: the_war2.0.zip


Size:
Version:
Developer:
Downloads:
Date Added:
Type / Category:
4.34 MB
2.0
Reaper948
386
06-23-2009
Forged Alliance X-Pack > Maps > 2-4 Players


Average User Rating: 7
Number of Votes: 7
Related Files:
Latest 5 Forged Alliance X-Pack > Maps > 2-4 Players:
- Survival 1.0 (1.0)
- Forts (1.0)
- ForestPlanet FA (V2b)
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4 Other Files by Reaper948:
- Survival 1.0 (1.0)
- The War (3.0)
- Forts
- The War (1.0)


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The War (2.0) - File Description  


Description:
Hhere is a nice 6 player map with lots of room to battle at 40x40 with a nice amount of water for a large navy great defense islands for lots of fun and some very different types of games.

- Eluvatar



The War (2.0) - Screenshots  
Screenshots:
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The War (2.0) - File Download Options  

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The War (2.0) - Readme  
Readme File:
#######################
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The war

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By Reaper948 aka dac948
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players 6
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size 40x40
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This map works for both supreme commander as well as forged alliance
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Install - Put the the war folder in C:UsersUsernameDocumentsMy GamesGas Powered GamesSupreme Commander (Forged Alliance)Maps
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history
2.0

Changed land formations a little and moved somethings around and changed it to a 3v3


1.0

First draft of the map


The War (2.0) - User Comments  
The following comments are owned by the user that posted them. SupComFiles is not responsible for their content.

Total comments: 7 | Last comment: 07-10-2009 at 20:39

 #1 - 06-24-2009 at 11:13
DarkVortecks
From:
Joined: May 31st, 2009
Posts: 16
just downloaded and played this version, you still have to telliport to get build things on the sea, was that the idea of the map or is that going to be changed later?
there are also some floating/flying/levitating rocks on the top island.
it would also be great if you could add a few more mex that is just abit closer to the spawning point.and some reclaimables at the back for the player at the end? so he don't have to walk all the way to the front of the island.

hope it helps, XD
Dark

 #2 - 06-25-2009 at 06:24
dac948
From:
Joined: April 25th, 2008
Posts: 83
I wasnt sure if I wanted to make a ramp or not for the sea but im thinking I should and the floating rocks I never noticed so I will see about that and yes i will be adding more resources for the bottom player and yes any thing helps so thx dark for all the feedback your making my job a lot easier

 #3 - 07-01-2009 at 02:24
Andreaz
Joined: January 24th, 2006
Posts: 436
The map is quite unusual in that the sea level can only be reached by air transport. I have some some points of interest. It is hard for me to judge what you had in mind constructing the map this way, so you might have perfectly good reasons to wipe my remarks from the table.

.AI markers are missing. They enhance the fun of playing against AI considerably.
What is more, the way the map is constructed with the sea at a much lower level than the land, the AI does not know how to handle it properly. It would waste much of its resources on constructing useless sea vessels, if it would manage to drop engineers to the sea level.

.The UEF would have a serious disadvantage for example because they can not construct flying experimentals (the sattellite thingy is not of much use compared to the powerful Seraphim Ahwassa).

.Some landscaping might be nice. The mainland is very, very flat and featureless.

 #4 - I've played with reaper on this map at his house - 07-01-2009 at 05:56
Tyranomaster
From: (Baxter, Iowa)
Joined: June 30th, 2009
Posts: 12
Well, the landscaping he could do with, but this map is made to be multi-player with no AI, he could add markers for the heck of it, it doesn't take that long anyway, but even if it gives UEF a disadvantage in air, it has a huge UEF artillery advantage, they are the only ones who can bombard on this map, he destroyed most of my base with it, but then I took out the Mavors (4) with 10 Ahwaasa bombers, and only one bomb hit, none of them survived the attack, but I overloaded the LAN connection with 5 experimental nukes and about 500 power generators with 100 engineering stations. So the map balances out the artillery and air superiority strengths

 #5 - 07-01-2009 at 14:59
dac948
From:
Joined: April 25th, 2008
Posts: 83
i did add markers but I can add more if it needs them

 #6 - 07-03-2009 at 18:46
dac948
From:
Joined: April 25th, 2008
Posts: 83
k the next one should be up soon

 #7 - Email your map - 07-10-2009 at 20:39
Tyranomaster
From: (Baxter, Iowa)
Joined: June 30th, 2009
Posts: 12
It still isn't up, you should email the Admins.



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