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  SupCom 2 CVG Preview - Official News
  Posted by: Digz on 06-09-2009 @ 04:51 - Source: Tom Francis
This News Item has been viewed 10,807 times
Giving units experience, a new economy or should I say no economy based game, it is clear that SupCom 2 is going through a lot of changes, and that would frankly be an understatement! Chris Taylor is looking to break away from the old SupCom game and look to create an even more epic game that has new features and allows you play SupCom like a "normal RTS".

Quote:
"If I start the game and in the first 60 seconds I build a tank, I want that tank to be able to deliver the killing blow to my opponent 35 minutes to 90 minutes later."

That's Chris Taylor's goal for Supreme Commander 2. It's completely counter to the philosophy of both the beloved Total Annihilation and the mighty Supreme Commander. Both strategy games revolved around a stark stratification of combat power: Tech 1 bots were tiny gnats next to the state of the art killing machines you'd be churning out half an hour into a match.


Click here to read the full preview at CVG here

Remember, feel free to post your thoughts and comments here too, the SupCom Files team would love to hear from you about these changes to the general gameplay and meta-game Chris is changing!



          Next News Post 06-09-2009 @ 07:17 - A Massive Thanks to Pille
          Previous News Post 06-09-2009 @ 04:43 - SupCom 2 Preview - Play.tm


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